Test Setup and Methodologies
Test Setup and Methodologies
The following hardware configuration was used for all benchmarking:
And the following hardware configuration was used for overclocking and voltage regulation testing:
For all of the benchmarks, appropriate lengths are taken to ensure an equal comparison through methodical setup, installation, and testing. The following outlines our testing methodology:
A) Windows is installed using a full format.
B) Chipset drivers and accessory hardware drivers (audio, network, GPU) are installed followed by a defragment and a reboot.
C) To ensure consistent results, a few tweaks were applied to Windows Vista and the NVIDIA control panel:
D) Programs and games are then installed & updated followed by another defragment.
E) Windows updates are then completed installing all available updates followed by a defragment.
F) Benchmarks are each run three times after a clean reboot for every iteration of the benchmark unless otherwise stated, the results are then averaged. If they were any clearly anomalous results, the 3-loop run was repeated. If they remained, we mentioned it in the individual benchmark write-up.
Here is a full list of the applications that we utilized in our benchmarking suite:
That is about all you need to know methodology wise, so let's get to the good stuff!
Test Setup and Methodologies
The following hardware configuration was used for all benchmarking:
And the following hardware configuration was used for overclocking and voltage regulation testing:
For all of the benchmarks, appropriate lengths are taken to ensure an equal comparison through methodical setup, installation, and testing. The following outlines our testing methodology:
A) Windows is installed using a full format.
B) Chipset drivers and accessory hardware drivers (audio, network, GPU) are installed followed by a defragment and a reboot.
C) To ensure consistent results, a few tweaks were applied to Windows Vista and the NVIDIA control panel:
- Sidebar – Disabled
- UAC – Disabled
- System Protection/Restore – Disabled
- Problem & Error Reporting – Disabled
- Remote Desktop/Assistance - Disabled
- Windows Security Center Alerts – Disabled
- Windows Defender – Disabled
- Screensaver – Disabled
- Power Plan - High Performance
- V-Sync – Off
D) Programs and games are then installed & updated followed by another defragment.
E) Windows updates are then completed installing all available updates followed by a defragment.
F) Benchmarks are each run three times after a clean reboot for every iteration of the benchmark unless otherwise stated, the results are then averaged. If they were any clearly anomalous results, the 3-loop run was repeated. If they remained, we mentioned it in the individual benchmark write-up.
Here is a full list of the applications that we utilized in our benchmarking suite:
- 3DMark06 Professional v1.2.0
- 3DMark Vantage Professional Edition v1.0.2
- Cinebench R10 64-bit
- Cinebench R11.5 64-bit
- Crysis v1.21
- Far Cry 1.02
- HyperPi 0.99b
- wPRIME 2.03
- Lame Front-End 1.0
- Lavalys Everest Ultimate v5.50.2109 Beta
- Left 4 Dead
- PCMark Vantage Advanced 64-Bit Edition (1.0.1)
- Photoshop CS4 Extended (64-bit)
- ScienceMark 2.0 Build 21MAR05
- Street Fighter 4 Demo
- Valve Particle Simulation Benchmark
- WinRAR 3.8.0
- World in Conflict v1.010
- x264 HD Benchmark v1.0
That is about all you need to know methodology wise, so let's get to the good stuff!
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