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| by MAC | January 3, 2010 | ||
| Gaming Benchmarks: Supreme Commander / WiC Gaming Benchmarks: Supreme Commander / World in ConflictSupreme CommanderSupreme Commander v1.1.3280 Graphic Settings: High Resolution: 168X1050 Anti Aliasing: 0 Fidelity Presets: High (All) Test: SupComMark Comparison: Average FPS. While not frequently found in many mainstream hardware reviews, we felt it beneficial to bring the unique style of Supreme Commander to our benchmark suite. Upon release, SupCom was heralded for packing an extreme punch when it came to CPU requirements, so much so, that many people recommended not even running it without a dual core CPU. The Moho Engine, developed by Gas Powered Games is unique in the fact that it was one of the first and continues to be one of the few that is designed with true out of the box multi threading capabilities. This allows the game to divide up tasks such as AI Calculations, Rendering, Sound, Drivers and others to separate CPU cores, resulting in far better utilization of multi-core system and a more accurate assessment of CPU performance for multi threaded gaming. ![]() Although it is multi-threaded, Supreme Commander can only utilize 4 threads. As a result of this, and our relatively high graphical settings, the field is evened out among the four-thread-capable processor. The i5-661 proves to be every bit as capable as its Bloomfield and Lynnfield brethren in this benchmark. World in ConflictWorld in Conflict v1.010 Resolution: 1680x1050 Anti-Aliasing: 4X Anisotropic Filtering: 4X Graphic Settings: Very High Test 1: Built-in Benchmark Comparison: FPS (Frames per Second) One of the most visually stunning real-time strategy games in recent history, World in Conflict can really push systems to the brink, which is what we attempt by running the game in DirectX 10 mode at 1680x1050 with all settings maxed out. For this test we used the in-game benchmarking tool. ![]() Another solid result from the i5-661, smack dab in the middle of the Phenom II X4 945 and Core 2 Quad Q9550. | ||
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