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Assassin’s Creed III / Crysis 3 Assassin’s Creed III (DX11)The third iteration of the Assassin’s Creed franchise is the first to make extensive use of DX11 graphics technology. In this benchmark sequence, we proceed through a run-through of the Boston area which features plenty of NPCs, distant views and high levels of detail. 2560x1600 ![]() ![]() 5760x1080 ![]() ![]() For whatever reason, AMD still struggles with Assassin’s Creed III where AMD is still missing Crossfire profiles. This means NVIDIA’s GTX 690 easily wins here. Meanwhile, the AMD solutions fail miserably in Eyefinity as well since they also lack multi monitor profiles for this game. Crysis 3 (DX11)Simply put, Crysis 3 is one of the best looking PC games of all time and it demands a heavy system investment before even trying to enable higher detail settings. Our benchmark sequence for this one replicates a typical gameplay condition within the New York dome and consists of a run-through interspersed with a few explosions for good measure Due to the hefty system resource needs of this game, post-process FXAA was used in the place of MSAA. 2560x1600 ![]() ![]() 5760x1080 ![]() ![]() Crysis 3 shows better results for the HD 7990 but its excess memory bandwidth seems to be doing very little as the GTX 690 is able to maintain a slim lead, though not in minimum framerates. In addition, its clock speeds will lead to it being beaten by two HD 7970 GHz Editions. | ||||
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