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Sapphire Radeon HD 5830 1GB Review

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SKYMTL

HardwareCanuck Review Editor
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12,840
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Montreal
Borderlands

Borderlands (DX9)


In this benchmark we once again stayed away from the in-game benchmark as it is not representative of an actual gameplay sequence. Instead, a 10 minute combat sequence was played through and the results were recorded using FRAPS. The location of this benchmark is right after the first town you enter and includes explosions and fast-paced action. In addition, we made sure to set the smoothframerate line in the game’s config to “false”.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
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Joined
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Messages
12,840
Location
Montreal
Dawn of War II

Dawn of War II (DX9)


VAPORX-2GB-83.jpg

Even though Dawn of War II has its own in-game benchmarking tool, we decided not to use it. Instead, we played through approximately 10 minutes of the final Sapce Marine mission “Last Stand” while recording framerates with FRAPS. With a massive amount of enemies rushing your position and additional troops deployed on your side, this mission features some of the largest battles in the single player game. In addition, since the Tyranid swarms appear at regular intervals, this mission is also perfect for comparison testing.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
DiRT 2 (DX9)

DiRT 2 (DX9)


Being one of the newest games on the market, DiRT 2 cuts an imposing figure in terms of image quality and effects fidelity. We find that to benchmark this game the in-game tool is by far the best option. However, due to small variances from one race to another, three benchmark runs are done instead of the normal two. It should also be mentioned that the demo version of the game was NOT used since after careful testing, the performance of the demo is not reflective of the final product.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
DiRT 2 (DX11)

DiRT 2 (DX11)


Being one of the newest games on the market, DiRT 2 cuts an imposing figure in terms of image quality and effects fidelity. We find that to benchmark this game the in-game tool is by far the best option. However, due to small variances from one race to another, three benchmark runs are done instead of the normal two. It should also be mentioned that the demo version of the game was NOT used since after careful testing, the performance of the demo is not representative of the final product.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Dragon Age: Origins

Dragon Age: Origins


To benchmark Dragon Age, we used a simple walkthrough coupled with a short combat sequence. The benchmark run begins with a walk through one of the most demanding scenes we have come across in the game so far: the walk over the bridge and through Ostagar. This is followed by a combat sequence outside of the fortress itself. In total the runthrough takes about 6 minutes.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Far Cry 2 (DX9)

Far Cry 2 (DX9)


HD4890-24.jpg

Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Far Cry 2 (DX10)

Far Cry 2 (DX10)


HD4890-24.jpg

Even though Far Cry 2 has its own built-in benchmarking tool with some flythroughs and “action scenes”, we decided to record our own timedemo consisting of about 7 minutes of game time. It involves everything from run-and-gun fights to fire effects. The built-in benchmarking too was then set up to replay the timedemo and record framerates

1680 x 1050

HD5830-66.jpg


HD5830-67.jpg


1920 x 1200

HD5830-68.jpg


HD5830-69.jpg


2560 x 1600

HD5830-70.jpg


HD5830-71.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Left 4 Dead 2

Left 4 Dead 2


For benching Left 4 Dead 2, we used a pre-recorded 6 minute timedemo taken on the hectic Atrium level. Framerates were captured with FRAPS.

1680 x 1050

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1920 x 1200

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2560 x 1600

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
8x MSAA Testing (Dirt 2 / Dragon Age)

8x MSAA Testing (Dirt 2 / Dragon Age)


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.

Dirt 2

HD5830-42.jpg


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Dragon Age: Origins

HD5830-59.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
8x MSAA Testing (Far Cry 2 / Left 4 Dead 2)

8x MSAA Testing (Far Cry 2 / Left 4 Dead 2)


In this section we take a number of games we have tested previously in this review and bring things to the next level by pushing the in-game MSAA up to 8x. All other methodologies remain the same.

Far Cry 2

HD5830-72.jpg


Left 4 Dead 2

HD5830-79.jpg
 
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