Thread: Diablo 3
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Old June 21, 2012, 04:19 AM
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sswilson sswilson is offline
Join Date: Dec 2006
Location: Moncton NB
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Heh... I was gobsmacked after iskatu (first mini-boss in act IV) in hell dropped a single tome of blacksmithing.... I mean really that's it ???? Then I discovered that the drops for all of the act IV mini-bosses had been dialed down to zero. If that's all a mini-boss is going to drop, then remove him/her/it from the game and let us move on to something that's going to drop loot.

It's really getting hard to understand the dev team's thinking without sounding like I'm wearing my "they just want to drive people to the RMAH" tin hat.... when you only provide 10 - 15 hours of unique content for a $60 game then the loot is the only possible saving grace in the game... itemization was broken from the start (completely random, boring, no "rules" applied which would prevent completely usless stats from rolling on items those stats are not appropriate for the type of gear, etc....), how in the world did they think making it harder to get more drops would be a good thing?

Seriously, the more I think about it, the more broken the game looks, and the more pissed off I'm getting about the direction they not only went in creating the game, but the direction they're going in now that they've got my money.
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