DICE

October 18th, 2013

Game Development Industry Luminaries Comment About AMD’s Mantle

During NVIDIA’s Montreal event, Tim Sweeney, Johan Andersson and John Carmack  began talking about AMD’s Mantle.  It was an interesting conversation.   AMD’s Mantle has caused some serious waves in the game development industry so it was only a matter of time until it came up once again.  This time, we had three of the [...]

August 29th, 2011

DICE Talks About Frostbite 2 and Direct X 11 at Pax Prime

NVIDIA’s Gefore blog caught up with Patrick Liu, a producer at DICE, at PAX Prime this past weekend in Seattle to talk about the tech behind the new Frostbite 2 engine. Liu said “We added a ton of stuff – we basically rewrote the rendering engine from scratch to add real-time radiosity on the PC… [...]