Amidst a flurry of AMD Mantle talk, NVIDIA has announced some major upcoming games will incorporate elements of their GameWorks library.
GamaWorks hasn’t been talked about much lately but it is has proven to be a major facilitator for developers since it was first announced at NVIDIA’s Montreal event. Unlike The Way Its Meant To Be Played which is a developer relations and engagement program, GameWorks aims to give developers a literal toolbox of optimizations for their titles. The ultimate hope is that integrating these tools into game engines will streamline the development cycle and allow programmers to add new elements into their DX11 games.
Up until this point, GameWorks development tools have been instrumental in the advanced effects seen in Batman: Arkham City and Call of Duty: Ghosts. Now additional supporters have begun stepping forward.
First and foremost among the GameWoks flag-bearers is EPIC Games who have announced its integration into their Unreal Engine 4 which, like its predecessors, will likely become one of the most prevalent game engines on the market.
In addition, Respawn Entertainment will be rolling TXAA anti–aliasing and HBAO+ shadow-tracing into the ultra popular Titanfall engine. No date has been announced for what will likely be a major patch but once we know more, you’ll hear about it.
As NVIDIA gears up to fight Mantle, we are bound to see more titles make their ways into one camp or another. While 2014 and 2015 may be considered renaissance years for PC gaming, one has to wonder if the difference in approaches between the industry’s two major players will result in additional market fragmentation or a broader consolidation into one particular camp. Only time will tell.