Nvidia PR Rep Brian Burke notified HWC earlier today that Nvidia had introduced their new mobile graphics kingpin on the Nvidia blog. States Mr. Burke: “The GeForce GTX 480M was designed from the ground up for DirectX 11. Tessellation is the most important new feature for the DirectX 11 API, and with a dedicated Tessellation engine GeForce GTX 480M GPUs deliver up to 5x more performance than any other GPU, the GeForce GTX 480M is a true tessellation monster for the notebook platform.”
While the use of tessellation in currently available games is often minor, the future likely holds many more games that heavily employ tessellation for awesome effects in-game. Combine this with confirmed support for SLI, 3D Vision, CUDA, PhysX, and 3DTV Play, and this GPU is set to break mobile records across the board.
Specs are as follows:
CUDA Cores 352
Graphics Clock (MHz) 425
Processor Clock (MHz) 850
Texture Fill Rate (billions/sec) 18.7
Memory Clock (MHZ) 1200
Standard Memory Configuration GDDR5
Memory Interface Width 256 bit
Memory Bandwidth (GB/sec) 76.8
CUDA gigaflops 897
Among other questions in this news poster’s mind, the one that springs to the forefront is, “How in H.E. Double hockey sticks will they cool two of these chips in SLI, let alone one, in a notebook chassis?” Stay tuned for more information; Nvidia says to look for GeForce GTX 480m notebooks in mid-June.