Home Reviews Articles News Forums Charts Techwiki Store Price Compare
  • Latest News

    • TDK Plans Its Route to 3TB Drives and Beyond
    • ATI 5800 Series Grey Screen of Death (GSOD) Hotfix
    • AMD Implementing “Dynamic Speed Boost” on Upcoming Thuban CPUs
    • Canon Set to Launch EOS Rebel T2i 18MP DSLR
    • NZXT Unveils Line of Premium Cables and Performance Fans
    • Thermaltake Launches Next Generation Toughpower XT PSU Series with Enhanced Wattage
    • Silverstone Announces HDDBoost – The SSD Experience with the HDD Space
    • Gigabyte Launches PCI-E USB 3.0 Add-In Card
  • Latest Reviews

    • Sapphire Radeon HD5570 1GB DDR3 Single & Crossfire Review
    • Sapphire Radeon HD 5450 512MB DDR3 Review
    • Corsair Dominator GTX2 PC3-18000 CL8 Memory Review
    • Silverstone Fortress FT02 Mid-Tower Case Review
    • Zalman CNPS10X Flex CPU Cooler Review
    • Lian-Li Armorsuit PC-P50 Case Video Review
    • Gigabyte GA-X58A-UD7 LGA1366 Motherboard Review
    • G.Skill Falcon II 128GB SSD Review
  • Featured Reviews

    • NVIDIA’s GeForce GF100 Under the Microscope
    • Cooler Master 690 II Advanced Case Review
    • Intel Westmere 32nm Launch & Clarkdale Core i5 661 CPU Review
    • 9-Way 850W Power Supply Roundup
    • Kingston SSDNow V Series 40GB SSD Review
    • EVGA P55 FTW LGA1156 Motherboard Review
    • Sapphire Radeon HD 5970 2GB OC Edition Review
    • XFX Radeon HD 5850 1GB GDDR5 Review
[PR]

NVIDIA GeForce GPUs Create Ultimate Gaming Platform with Windows 7  

Home > News > Press Release > 
  Bookmark and Share
Posted by FiXT— October 22nd, 2009, 10:17 AM

PC gaming experienced a major inflection point today with the release of Microsoft Corp.’s new Windows 7 operating system, which creates the ultimate gaming platform when combined with NVIDIA GeForce graphics processing units (GPUs).


“New advances in parallel computing, physics, and, stereoscopic 3D have amplified the importance of the GPU,” said Mike Ybarra, general manager of Windows Product Management at Microsoft. “These advances, combined with Windows 7, DirectX 11, and DirectCompute will transform PC gaming for years to come.”


A Windows 7 PC powered by NVIDIA GeForce GPUs will feature technologies that provide an unprecedented level of immersion that make gaming more rewarding than ever, including:


  • NVIDIA 3D Vision™ technology turns a 2D world into a fully immersive stereoscopic 3D experience. Characters and objects appear to have real depth and literally jump out of the screen.
  • NVIDIA PhysX™ engine turns a static world into a dynamic world that comes to life. Walls can be torn down, with realistic effect. Glass can be shattered. Trees bend in the wind. Water flows with body and force.
  • NVIDIA SLI™ technology allows the highest quality and fastest frame rates by combining multiple GeForce GPUs in a PC. On average, SLI technology is up to 15% faster on Windows 7 than on previous Windows operating systems.
  • Microsoft DirectCompute, a new application program interface (API) for GPU computing, will allow game developers to introduce new visual effects with fewer compromises to performance. Applications include image post-processing, shading & lighting effects, and artificial intelligence.
  • Microsoft DirectX 11, the next-generation Direct3D API, will enable game developers to take advantage of NVIDIA’s next generation GPU architecture, codenamed “Fermi”, and create advanced visual effects for upcoming 2010 gaming titles.


“Despite rumors to the contrary, research shows that PC gaming is growing at a rapid pace and NVIDIA is the torchbearer for PC gaming,” said Jon Peddie, principal analyst for Jon Peddie Research. “Superior graphics, stereoscopic 3D, and advanced physics are features that differentiate the NVIDIA GeForce gaming experience from gaming consoles and other PC components.”


For more information on Windows 7 and NVIDIA GPUs visit http://www.nvidia.com/windows7.





Tags: gaming platform, nvidia, Windows 7

Related News

  • Windows 7 DirectCompute Bring GPU Accelerated Applications With NVIDIA GPUs
  • NVIDIA RealityServer Propels 3D Cloud Computing Using GPUs
  • Custom NVIDIA Themed PC For Charity Auction
  • ASUS & NVIDIA Launch G51J First 3D 120HZ Notebook with 3D Vision
  • Kaspersky Lab Utilizes NVIDIA Technologies to Enhance Protection
 

Related Articles

Related Articles

  • Windows 7 DirectCompute Bring GPU Accelerated Applications With NVIDIA GPUs
  • NVIDIA RealityServer Propels 3D Cloud Computing Using GPUs
  • Custom NVIDIA Themed PC For Charity Auction
  • ASUS & NVIDIA Launch G51J First 3D 120HZ Notebook with 3D Vision
  • Kaspersky Lab Utilizes NVIDIA Technologies to Enhance Protection

Comments (13)

  1. Bojamijams's Avatar
    Bojamijams

    October 22, 2009 10:28 AM

    ahaha.. this is hilarious.. nvidia is so pathetically behind they have to keep spewing out same info again and again.. funny enough, none of them have anything to do with Windows 7.. and directx 11? hah.. their ability to do DX11 is still MONTHS away

    stereoscopic 3d? nobody cares

    physx? gonna die

    SLI? Been around a while and nothing to do with win7

    this is just pure PR bullshit.. I feel sorry for the idiot who goes to win7 thinking he'll get something from dx11 or directcompute from his GT200 or lower

  2. jdrom17's Avatar
    jdrom17

    October 22, 2009 10:53 AM

    Yeah why are we posting NVIDIA marketing as news?

  3. SKYMTL's Avatar
    SKYMTL

    October 22, 2009 11:03 AM

    It is a press release and as such is news.

  4. FiXT's Avatar
    FiXT

    October 22, 2009 11:07 AM

    If ATI ever bothered to support HWC and send us their PR's we will post them as well


    I don't go hunting for marketing PR's but if they are sent to me and they are semi relevant, they will be posted.

  5. SKYMTL's Avatar
    SKYMTL

    October 22, 2009 11:10 AM

    Seems like the ATI PR mindlessness is rubbing of on everyone.

    Quote:
    hah.. their ability to do DX11 is still MONTHS away
    So? The ability of the GAMES THEMSELVES to do DX11 is still months away.


    Quote:
    stereoscopic 3d? nobody cares
    Don't insult it until you have tried it. It's the only way I game these days unless a game doesn't support it.


    Quote:
    physx? gonna die
    No. It is still one of the most used (because it is one of the easiest to program for) physics APIs on consoles. That alone means it will live a LONG time.


    Quote:
    this is just pure PR bullshit.. I feel sorry for the idiot who goes to win7 thinking he'll get something from dx11 or directcompute from his GT200 or lower
    Say what? All G80 and higher GPUs support DirectCompute and OpenCL. What they don't support is DirectCompute 11 but the number of apps that will use the 11-series of DC will be extremely small due to companies wanting broad compatibility.


    Gotta love the misinformation people have been getting....

  6. Cowboy's Avatar
    Cowboy

    October 22, 2009 11:17 AM

    Quote:
    Originally Posted by FiXT View Post
    If ATI ever bothered to support HWC and send us their PR's we will post them as well


    I don't go hunting for marketing PR's but if they are sent to me and they are semi relevant, they will be posted.
    ziing!

  7. Bojamijams's Avatar
    Bojamijams

    October 22, 2009 01:13 PM

    How does PhysX being used on consoles mean anything for Win7 though? Its still going to die though.. proprietary crap like this is not going to survive in the face of an open standard.. its Glide all over again

    Dirt 2 will be out before Fermi is out.. as will battleforge.. so nvidia is not ready for DX11 despite their claims

    And stereoscopic might be cool, as was the first generation of 3d when it came out, but I don't want to game on a smaller monitor (I think 22 is the highest 120hz so far? ), nor do I want to pay that kind of money for something which is only realized with specific support of game and has no other benefit outside of it

  8. enaberif's Avatar
    enaberif

    October 22, 2009 01:21 PM

    Quote:
    Originally Posted by Bojamijams View Post
    How does PhysX being used on consoles mean anything for Win7 though? Its still going to die though.. proprietary crap like this is not going to survive in the face of an open standard.. its Glide all over again

    Dirt 2 will be out before Fermi is out.. as will battleforge.. so nvidia is not ready for DX11 despite their claims

    And stereoscopic might be cool, as was the first generation of 3d when it came out, but I don't want to game on a smaller monitor (I think 22 is the highest 120hz so far? ), nor do I want to pay that kind of money for something which is only realized with specific support of game and has no other benefit outside of it
    Glide? Glide != PhysX.

    Glide is more like Direct3D over anything else.

    I'd say Nvidia is in no rush to jump on the DX11 bandwagon after the epic fail DX10 was and personally it would be a good idea.

  9. Bojamijams's Avatar
    Bojamijams

    October 22, 2009 01:23 PM

    Clearly its not a rendering API, I'm saying Glide was a proprietary standard in the face of open ones like D3D an OpenGL and look what happened to it

    DX11 has already been demonstrated to be a better revision.. better graphics AND better performance, unlike DX10

  10. enaberif's Avatar
    enaberif

    October 22, 2009 01:27 PM

    Quote:
    Originally Posted by Bojamijams View Post
    Clearly its not a rendering API, I'm saying Glide was a proprietary standard in the face of open ones like D3D an OpenGL and look what happened to it

    DX11 has already been demonstrated to be a better revision.. better graphics AND better performance, unlike DX10
    Sorry they said the exact same thing when DX10 was coming out after DX9 and how it was going to change the way we looked at games and how it was going to change the gaming world as we know it.

    Then people went out and bought these big beefy DX10 cards and realized why? The difference in DX10 wasn't worth it and people were still happy using DX9 and XP.

  11. SKYMTL's Avatar
    SKYMTL

    October 22, 2009 01:39 PM

    Quote:
    Originally Posted by Bojamijams View Post
    How does PhysX being used on consoles mean anything for Win7 though? Its still going to die though.. proprietary crap like this is not going to survive in the face of an open standard.. its Glide all over again
    I can't say anything due to NDAs and whatnot but who is to say that PhysX will never be accelerated through OpenCL and not play an integral part in Nvidia's DirectCompute 11 push?

    Quote:
    Dirt 2 will be out before Fermi is out.. as will battleforge.. so nvidia is not ready for DX11 despite their claims
    Dirt2 is ONE GAME. Have you tried playing BattleForge? IMO, it isn't even worth the DVD it is on but we can go on and on talking about the merits of game design. For now though, I am staying far away from looking forward to DX11 after being hosed by DX10's promises.

  12. trayton's Avatar
    trayton

    October 22, 2009 01:52 PM

    I've used both ATI and NVIDIA and I think both are great just NVIDIA folds better for now so thats what I'll use in most cases :)

    In all honesty though it all comes down to if you want to spend the big bucks either company offers cards that can easily rip through any game out there today.

  13. belgolas's Avatar
    belgolas

    October 22, 2009 04:34 PM

    Well I care about nvidia 3d vision. As soon as a 24" 120hz I am going 3d. Have you ever been to a new 3d movie at a theater? It is freaking cool. You have to remember that hundreds of games support nvidia 3d and and a whole lot of movies too. It isn't just for games. It is certainly MUCH cheaper then going to the theater a lot and paying for the expensive food.

    Physx is BY FAR the greatest physics engine for PC and console. I guess you never played any of the really good physx games/tech demos. You also haven't seen the fermi physx demo either.....

    It is in 3d so it is blurry to us.
    YouTube - NVIDIA GTC 2009 Fermi (GT300) Real Time Physics Demo

    Oh and DX11 ya when are any good games coming out with it? Not this year. Dirt2 and Battleforge don't FULLY support DX11 yet. It is just a patch like Company of Heroes is DX10. So it is bull to say they are DX11 when they merely added like 2 features long after it was in the works. You wont see full DX11 games for awhile because it hasn't been fully released to game developers and it takes many years to make a game. I think this is the time we will see some very good DX10 games by now because DX10 has been out long enough for games to be made from the ground up on it.


    Oh and ATI's cards are faster for now but they are only a small increase. So it isn't something I would go crazy over. Also we don't know the performance of ATI's cards in DX11.

(13) comments | Add your comments

All About Us
Contact Us
Terms of Use, Privacy
Help
Community
Forum
Price Compare
Links
YouTube Channel
Syndications
Reviews RSS Feeds
News RSS Feeds
Copyright © 2006-2009, HardwareCanucks.com, HWC, a Division of GTO Media Inc. All Rights Reserved. Terms & Conditions