Home Reviews Articles News Forums Charts Price Compare Techwiki Store
  • Latest News

    • Dell Teams With Fongo to Launch VoIP App
    • Symantec Source Code Leaked Online
    • MAINGEAR Updates the TITAN 17 17.3-inch Desktop Replacement
    • Hands on With the Samsung Galaxy Note
    • Cooler Master Unveils the Elite 361 Case
    • RIM’s Playbook has Reached End of Life
    • Canadian Prime Minister Hints at Blocking Potential RIM Foreign Takeover
    • MegaUpload Chief Denied Bail
  • Latest Reviews

    • Gigabyte Radeon HD 7970 3GB OC Review
    • NZXT Switch 810 Case Review
    • XFX HD 7970 3GB Black Edition Double Dissipation Review
    • Intel 520 240GB Cherryville SSD Review
    • AMD A8-3870K Unlocked Llano APU Review
    • AMD Radeon HD 7950 Review; Tahiti Pro Arrives
    • XFX HD 7950 Black Edition Double Dissipation Review
    • Sapphire HD 7950 Dual Fan OC Review
  • Featured Reviews

    • AMD A8-3850 APU Review: Llano Hits the Desktop
    • Corsair H60 High Performance Liquid CPU Cooler Review
    • ASUS Sabertooth 990FX AM3+ Motherboard Review
    • MSI GTX 580 Lightning Xtreme Edition (XE) 3GB Review
    • NVIDIA GeForce GTX 560 1GB Review (ASUS, MSI, Gigabyte)
    • Gigabyte P67A-UD7-B3 Sandy Bridge Motherboard Review
    • ASUS PA246Q ProArt 24” IPS Monitor Review
    • NVIDIA GeForce GTX 590 3GB Review
  • HWC Newsletter

PAX 2010: TERA Gameplay Impressions  

Home > News > Games News > PAX 2010: TERA Gameplay Impressions
Share |
Posted by admin — September 4th, 2010, 3:23 PM

Not much appears to be known or talked about for that matter, about an upcoming MMORPG, TERA (The Exiled Realm of Arborea) from Bluehole Studios, a company supposedly formed by former members of NCSoft.


Described as an Action MMORPG, the game centres around a seemingly deep and involved storyline. There are no faction divides within the cast of characters, with everyone fighting a common AI controlled enemy. There is some diversity in character play with six classes and eight professions; it lends uniqueness to the group compositions and with multiple professions being able to perform certain roles, players aren’t as restricted.


One of the most striking differences was in the combat system. Unlike the traditional method of simply selecting your target and casting an attack, the player must actually aim at the target with a cross hair to land a hit.

img0803bb 300x200 PAX 2010: TERA Gameplay Impressions img0800t 300x200 PAX 2010: TERA Gameplay Impressions

The game will be one of the few (if not only) MMO that has the ability for players to use a controller, more specifically an Xbox 360 for PC controller.


Unlike most games in this genre, players are not overwhelmed with a ridiculous number of action buttons require to play. A limited number of skills are accessible at one time, and actions are relatively simple and straight forward.

img0799wj 300x200 PAX 2010: TERA Gameplay Impressions

The option to heavily map keys is still available for the true enthusiast, but this appears to be an MMO players can get into while feeling comfortable relaxing on their couch


Unfortunately, while the game is using a relatively modern graphics engine, and includes plenty of detail on the characters, the textures feel a bit drab. In our hands on demo we only experienced combat in a rock coliseum, and between the grey rock, grey sky, grey enemies and grey armour, everything began to blend together. It became difficult to distinguish between friend, foe and rock. The attacks didn’t have the usual flourish and flash one would come to expect from an MMO.


Hopefully with the full release of the game, more terrain options will be available and a little more distinction to the characters, armor and enemies will be included.


The gameplay itself was actually quite entertaining. Our test group of 4 merry men (and one Bob, neither man nor woman) had to utilize teamwork to defeat the skeletal foes. One element of combat we enjoyed with out character  – a ranger -  was the ability to charge shots by holding the attack button. It adds a unique level of control to combat, instead of simple click and cast.


Unfortunately TERA will be a subscription based game, sure to be a tough sell in a time when such well established and promising titles such as Guild Wars 2 are being announced.


terapax06 100x100 PAX 2010: TERA Gameplay Impressions terapax04 100x100 PAX 2010: TERA Gameplay Impressions terapax02 100x100 PAX 2010: TERA Gameplay Impressions


Tags: bluehole studio, en masse, tera

Related News

 

Related Articles

Related Articles


Comments are closed.


All About Us
Contact Us
Terms of Use, Privacy
Awards
Help
Community
Forum
Links
YouTube Channel
Syndications
Reviews RSS Feeds
News RSS Feeds
Copyright © 2006-2012, HardwareCanucks.com, HWC. All Rights Reserved. Terms & Conditions