With the Playstation 4 slated for a late 2013 release, developers are lining up for a chance to work on titles for Sony’s new console. Now, with the availability of NVIDIA’s PhysX and APEX libraries, they have yet another set of tools in the quest to create the most realistic environments possible.
PhysX is well known throughout the gaming world as an NVIDIA-perfected physics engine with development kits available for every current game console alongside implementations within Windows and Apple’s OS X as well. APEX on the other hand is the new kid on the block, initially introduced within Mafia II. It allows for the creation of real-time environments which incorporate complex physics attributes, enhancing immersion through highly destructive environments, life-like vegetation or a number of other in-game enhancements. APEX is essentially broken down into five modules, each with its own attributes: APEX Destruction, APEX Clothing, APEX Particles, APEX Vegetation, and APEX Turbulence.
When used on consoles, PhysX has proven itself to be highly customizable solution which runs very well on minimal hardware specs but it does have to complete against the likes of Havok and Bullet. Nonetheless, its support for Playstation 4 was a foregone conclusion.
NVIDIA’s full press release is below.
SANTA CLARA, Calif.—March 7, 2013—NVIDIA today announced support for Sony Computer Entertainment’s PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.
“Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” said Mike Skolones, product manager for PhysX at NVIDIA. “With PhysX and APEX support for PlayStation®4, customers can look forward to better games.”
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.