Quote:
Originally Posted by _dangtx_ |
Well, in all fairness, OCCT/Furmark are artificial stressers, and don't really correspond to any "useful" load (i.e. games, f@h, etc). This issue has come up before, back when OCCT was tripping the current limiters. Nvidia's optimizations seem to have revolved more around making the less efficient transistors actually do something, instead of just sitting around and leaking, which is necessarily going to show benefit in a non-gaming app.
The whole thing is a little annoying, tbh. If a motherboard's power circuits were doing this kind of limiting with a CPU, it'd be instantly regulated to the sub-$150 dollar bracket. But it seems to be becoming matter-of-course where $300+ GPU's are concerned.