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  #41 (permalink)  
Old July 12, 2010, 10:45 AM
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Awesome review Sky.

I think I will pull the trigger on one of these GTX 460 1GBs since I game at 1920x1200. My 4850 is just barely pulling through.

BF BC2 is the benchmark I look at everytime since thats the game I play quite a bit, its nice to see that its capable of pulling 30+ minimum FPS when overclocked.

Just gotta lift the cooler and add some MX-3 for better temps :)
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  #42 (permalink)  
Old July 12, 2010, 10:46 AM
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Quote:
Originally Posted by ilya View Post
Is it just me or is aftermarket cooling going to be impossible to find for this card? It looks like it uses a 6 hole rectangular mounting system.

And wouldn't a blower be better for this card? (like what EVGA and Zotac did) The thermal profile seems to be a lot better, a blower wouldn't have to work very hard to keep all the heat out of the case.

Nice to finally see such a great card at this price point though, it's been a while.
I don't think it will be all that hard. Swiftech waterblocks might need new mounting brackets.

Hopefully it won't be too long till EK releases a block for it.
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  #43 (permalink)  
Old July 12, 2010, 11:17 AM
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Seems like a nice card. At least nVidia offers interesting options with less of a "thermi" factor...
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  #44 (permalink)  
Old July 12, 2010, 12:00 PM
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Quote:
Originally Posted by SKYMTL View Post
Unfortunately, I did not due to time constraints with this review, the ASUS ARES and a GTX 460 SLI article.
No problem. I was just wondering Cyberlink, Arcsoft etc.. already had support for the 460.
I was going to get a 5770 for my htcp but I think I may try one of these.
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  #45 (permalink)  
Old July 12, 2010, 12:07 PM
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Also note that EVGA is selling two versions of their cards.

Product numbers ending in -TR: 2 year warranty

Product numbers ending in -AR : Lifetime warranty
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  #46 (permalink)  
Old July 12, 2010, 12:10 PM
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Quote:
Originally Posted by SKYMTL View Post
Also note that EVGA is selling two versions of their cards.

Product numbers ending in -TR: 2 year warranty

Product numbers ending in -AR : Lifetime warranty
That clarifies things. It seems though that you either get a superclocked 768mb with lifetime or a 1gb with the different exhaust with lifetime, no other's are offered.
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  #47 (permalink)  
Old July 12, 2010, 12:12 PM
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any difference in build quality?
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  #48 (permalink)  
Old July 12, 2010, 12:29 PM
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There is only a $10-20 difference between the TR and AR version. Might as well get the AR one.

EDIT:

Here's the warranty chart from EVGA:

Limited Lifetime:
The EVGA limited lifetime warranty is only eligible for part numbers ending in:
-A1, -A2, -A3, -A4, -AR, -AX, -CR, -CX, -DX, -FR, -FX, -SG, -SX. (with product registration 30 days from purchase)


Limited 3 Year:
EVGA 3 Year limited warranty only eligible for part numbers ending in:
-K1, -KR. (with product registration 30 days from purchase)


Limited 2 Year:
EVGA 2 Year limited warranty only eligible for part numbers ending in:
-LA, -LE, -LR, -LX, -T1, -TR, -TX, -T2. (with product registration 30 days from purchase)


Limited 1 Year:
EVGA 1 Year limited warranty only eligible for part numbers ending in:
-BR, -B1, -BX, -DR


Other warranties:
Products ending in -RX are B-Stock and recertified products, these carry a limited 90 day warranty.
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Last edited by jcmaz; July 12, 2010 at 12:53 PM.
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  #49 (permalink)  
Old July 12, 2010, 01:40 PM
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Quote:
Originally Posted by Iphikratous View Post
That clarifies things. It seems though that you either get a superclocked 768mb with lifetime or a 1gb with the different exhaust with lifetime, no other's are offered.
It is more complicated than that unfortunately as there is a bit of an overlap.

EE = External Exhaust.

Lifetime:
1GB Superclocked EE = 01G-P3-1373-AR
1GB (Stock) EE = 01G-P3-1371-AR
768MB Superclocked = 768-P3-1362-AR

2 Years:
768MB = 768-P3-1360-TR
768MB Superclocked EE = 768-P3-1363-TR
768MB EE = 768-P3-1361-TR
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Old July 12, 2010, 02:21 PM
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Error on page 2

Quote:
The instead of two Dispatch Units each being accessed by their own Warp Schedulers, the GF104 makes use of a 2:1 ratio between the dispatch units and the schedulers while the number of Special Function Units has doubled per SM. As a result, transcendental instruction performance has been increased over the GF100 even though the number of concurrent threads has remained as it was. Otherwise, the Instruction Cache and the Register File size stay the same as GF100.
Quote:
Above is a picture of a full GF104 core and we’re hoping you are paying very close attention to its layout and the number of cores it houses within its two GPCs. A total, there are 384 cores, 64 texture units, 32 ROPs, 512KB of L2 cache and four 64-bit memory controllers. It is quite evident that even though the GF104’s SM structure got a face lift, NVIDIA kept the ROP, L2 cache and memory controller array as is when making the transition from the GF100.
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