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I'm a little late with this one, but NVIDIA has unveiled the first OpenGL 3.0 beta drivers: Press Release.SIGGRAPH, LOS ANGELES, CA—August 14, 2008—Yesterday, just two days after the Khronos Group announced the new OpenGL® 3.0 standard, NVIDIA Corporation released beta drivers for the cross-platform, 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language for both Windows XP and Windows Vista on selected GeForce® and Quadro® boards. With these drivers any developer can now explore the capabilities of the new OpenGL 3.0 specification. NVIDIA will be releasing production drivers for OpenGL 3.0 as a part of its regular driver development program. More information and the drivers are available free of charge at http://developer.nvidia.com/object/opengl_3_driver.html. |
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Useless if you ask me - I have yet to see any development of new OpenGL3 let aloen OpenGL2 based games - Most game developers now are console exclusive - most of the shit you see on PC are console ports - so why is NVIDIA wasting resources and money on OpenGL, I don't see any future for OGL anyways, doubt that any game developer will use it, because of the console thing.
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__________________ CSE: Lian-Li PC-A70 MOB: Biostar T-Power I45 CPU: Intel C2D E8600 @ 4.3ghz RAM: 4gb g.skill pc2-8000 GPU: XFX 8800 GT Alpha Dog Edition PSU: PC Power & Cooling 750w Heatware: My Heatware |
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Maybe this meant more for graphic applications.... I'm using this driver, it's the 177.89, in order to enable OpenGL3 you have to get a utility called NVEMULATE and set the OGL 3 option to enable - the driver runs great, I have it running with PhysX 8.08 (which you need to isntall manually) - OpenGL will still show as 2.1 in diag tools, but that's normal. |
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