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Old March 24, 2009, 08:59 AM
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Default OnLive Game Streaming Services



Check it out, this is probably the future of gaming:

"The concept is simple. Your controller input isn't going from your hand to the controller to the machine in front of you, it's going from your hand to the controller through the internet to OnLive's machines then back again as streamed video. Whether you're using a USB gamepad, Bluetooth wireless controller, or tried and true keyboard and mouse, the processing and output happens on OnLive's side, then is fed back to your terminal, with the game "perceptually" played locally.

In other words, it's cloud computed gaming.

Using patented video compression in tandem with algorithms that compensate for lag, jitter and packet loss, OnLive delivers video at up to 720p resolution at frame rates up to 60 frames per second. Of course, the quality of the video feed relies on your connection.

For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed.

What about lag, you say? OnLive's technology "incubator" Rearden Studios claims that its servers will deliver video feeds that have a ping of less than one millisecond. Its patented video compression technique is also advertised as blazing fast, with video compression taking about one millisecond to process."

Gdc09: OnLive Makes PC Upgrades Extinct, Lets You Play Crysis On Your TV

Interview:

Clips: See OnLive In Action

Last edited by artistpavel; March 24, 2009 at 09:08 AM.
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Old March 24, 2009, 10:35 AM
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I don't see it working very well, people get pissed off about input lag on monitors being only 20ms off, with most home internet connections not being reliable and throttled nowadays, I can only imagine how bad people will get annoyed by this. That said, I can see something like this working on a personal level, perhaps a home "supercomputer" that runs all the services and games, etc, and then any computer can run programs that are bigger than it.

Its ironic, computing is going full circle, from servers which crunch the data accessed by thin clients, to full powered computers that run the programs themselves, back to servers that to the work accessed by thin clients.
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Old March 24, 2009, 10:40 AM
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People seem to forget that with our current bandwidth caps here in Canada, you can forget about this service unless you are willing to pay mega bucks on your monthly internet bill.
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Old March 24, 2009, 11:54 PM
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Quote:
Originally Posted by SKYMTL View Post
People seem to forget that with our current bandwidth caps here in Canada, you can forget about this service unless you are willing to pay mega bucks on your monthly internet bill.
I don't know SKYMTL. I mean I live in ottawa and i pay 100 bucks for cable and Internet. My downloading speed is 1.273kb/s and 95gig bandwidth included. Anything over and i get charged a dollar per gig but it doesn't pass 25 dollars. so when i reach 25 extra dollars on my bill they stop charging me on any addition bandwidth until the next bill. And the process repeats its self.

Now going back on topic. I'm very interested in Onlive and I'm hoping it succeeds. Some people might say it is impossible but lets be honest we made the impossible possible. Airplanes, tv's, cars, COMPUTERS, etc :D
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Old March 25, 2009, 06:49 AM
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If this were to happen a LOT of people would loose their jobs.
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Old March 25, 2009, 07:24 AM
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Quote:
Originally Posted by belgolas View Post
If this were to happen a LOT of people would loose their jobs.
I am skeptical of this working with any great success in the immediate future, but I don't buy your argument. That's like saying we shouldn't have invented commercial airplanes because people in the cruise industry would lose their jobs. Or cars, telephones, CDs, computers, MP3s etc etc
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Old March 25, 2009, 08:58 AM
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Building computers is fun for enthusiasts like us, but for majority of people upgrading is a pain, this thing is going to win because of convenience. GPU manufactures will sell their chips to build these servers, so no jobs lost. Internet speed will increase because of this. MS rep said the future of Xbox is streaming, OnLive just did it earlier. If they fail, someone else will succeed.
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Old March 25, 2009, 09:02 AM
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Latency, bandwidth caps, server downtimes and connectivity downtimes means this will never catch on.
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Old March 25, 2009, 09:41 AM
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I need another online gaming service like I need a hole in the head. Give me a disk, well printed manual and a nice plastic box to add to my library and I'll be happy.
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Old March 25, 2009, 10:08 AM
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Quote:
Originally Posted by Alwaysrun View Post
I need another online gaming service like I need a hole in the head. Give me a disk, well printed manual and a nice plastic box to add to my library and I'll be happy.
Lol. It's funny how people latch on to a stage of technology and don't want it to change anymore.

Why would I want an automobile when I have a horse?
Why email when you can just call the person?
Why buy something from the internet when I can go to the store and see it for myself?

etc...
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