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I saw this page awhile back and just remembered it when I was doing some GPU overclocking today. According to this table:http://www.overclock.net/hardware-ne...ng-tables.html It says when you increase your core clocks you also increase you shader clocks. So I was trying to find a good overclock while trying to stay in the highest shader clock I could for max performance in games(I hope thats how it works?). At 597 Core MHZ my shader clock should have jumped to 1404 MHZ right. Well according to Rivatuner, in the shader clock hardware monitoring plug in, it says 1350 no matter what I do. Does anybody understand why the shader clock stays at 1350MHZ? Crysis demo is less than two weaks away, Need To get my rig Tweaked some more
__________________ System spec: C2D E6400 3.1Ghz, EVGA 9800GTX 512Mb@800/2000/2300, G-Skill pc6400 DDR2 4*1 GB Sticks, ASUS P5B, Coolermaster 600 watt PSU,320 GB Sata, Acer 24 Widescreen, ATX 17 case, Zalman CNPS 9500 LED, Windows XP 32 Bit |
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__________________ System spec: C2D E6400 3.1Ghz, EVGA 9800GTX 512Mb@800/2000/2300, G-Skill pc6400 DDR2 4*1 GB Sticks, ASUS P5B, Coolermaster 600 watt PSU,320 GB Sata, Acer 24 Widescreen, ATX 17 case, Zalman CNPS 9500 LED, Windows XP 32 Bit |
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does it change when u run a 3d application?? Run 3dmark and see if it changes during the benchmark....
__________________ E6600 Dual Core @3.4GHZ (1511 FSB) / 2x 8800 GTX KO ACS3 PCI-E 630MHZ 768MB 2.0GHZ SLI'd / Raptor 74GB / Antec 1200 Hundred Gaming Case / Corsair XMS2 TWIN2X2048-6400C4 2GB 2X1GB PC6400 DDR2-800 CL 4-4-4-12 680I SLI LGA775 MOBO / Samsung DVD+RW / Enermax Galaxy 1000 wats PSU / 24" Samsung CinkMaster Cooling: Swiftech Dual rad Swiftech Single rad Swiftech Micro Res Swiftech Apogee GT Cpu block 2x Koolance 8800 GTX Full Coverage Water blocks Feser One Blue Fluid |
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