I saw this page awhile back and just remembered it when I was doing some GPU overclocking today. According to this table:
http://www.overclock.net/hardware-ne...ng-tables.html
It says when you increase your core clocks you also increase you shader clocks. So I was trying to find a good overclock while trying to stay in the highest shader clock I could for max performance in games(I hope thats how it works?). At 597 Core MHZ my shader clock should have jumped to 1404 MHZ right. Well according to Rivatuner, in the shader clock hardware monitoring plug in, it says 1350 no matter what I do. Does anybody understand why the shader clock stays at 1350MHZ?

Crysis demo is less than two weaks away, Need To get my rig Tweaked some more