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Old September 24, 2013, 12:18 PM
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Linux with a streaming client. Not exactly the second coming of Jesus like all of the valve fanboys are going on about. I'm sure this is doable with a customized Squeezebox or w/e client, doesn't need a whole new operating system.
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  #12 (permalink)  
Old September 24, 2013, 01:44 PM
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SteamOS is meant for a living room experience as in, it's competing with Microsoft, Sony and Nintendo, this is not meant to replace Windows (or Steam on Windows anyway) this OS is a pure gaming OS it has 0 productivity, 0 media services and 0 drivers that are optimized for what is yet another Linux distribution, unless you only game, this is the worst kind of Linux there is.
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Old September 24, 2013, 02:10 PM
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It may the be the worst linux as you say, but it will be the best console OS. And the steambox will be the best console.
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Old September 24, 2013, 02:41 PM
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isn't there allot of games that are decent that use the unreal engine that right perfectly in linux, I know that the old return to castle wolfienstin and Enemy territory and unreal games all of them ran allot better in linux then windows
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Old September 24, 2013, 03:06 PM
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I think Valve is moving toward a Linux based gaming OS that doesn't require streaming. This is merely the first step in that quest. The problem is that the games in their library are mostly DX based. As others pointed out, Valve would need to license DX even if they try to get it to work on Linux and I doubt MS would entertain that.
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Old September 24, 2013, 03:52 PM
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SteamOS has a lot of hurdles to jump, primarily dev support. This is the chicken and the egg problem that every new platform faces: to get the games, you need the users. to get the users, you need the games.

It's unrealistic to expect them to achieve console-level optimization/performance on like hardware. It is also unrealistic to expect them to sell like-hardware for less.

So there's no way Steam intends to contend with mainstream consoles in the near future. But as those consoles grow long in the tooth and support for SteamOS gradually improves, it may be a disruptor in a few years.

Where it may be immediately competitive is on low-end hardware. With Dev support, a sub-$200 SteamOS machine will play a ton of very good, *cheap*, PC quality, 360-era and indie games. Indie devs tend to be more agile and hungry, so we'll probably see immediate enthusiasm from that sector.
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Old November 20, 2013, 08:57 AM
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I don't see SteamOS as competition to existing consoles. It's actually a win win for everyone. It lowers the bar for people that want to get into PC gaming and it sets some hardware standards that developers will be targeting.

Most folks on here are probably well ahead of the curve already, but gaming will improve because of it. It's going to allow developers to only have to test a handful of GPUs.

Last edited by JohnWayne; November 20, 2013 at 01:57 PM.
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