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  #21 (permalink)  
Old September 7, 2008, 08:29 AM
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3.0 "I kill SR2's" Charlie
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Quote:
Originally Posted by Kayen View Post
At first i couldn't find it in the [Username] folder but i figured it was hidden, turns out i had to slap the addy into the bar. Anywho thanks everyone, time to get monitering!

4608 PPD any good?
With the 9800GTX+? It depends - stock, yes. But if you did oc the shaders, then it will keep on rising more.
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Old September 7, 2008, 08:45 AM
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Overclocking the shader hmm... how do i go about that?
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  #23 (permalink)  
Old September 7, 2008, 09:08 AM
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3.0 "I kill SR2's" Charlie
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Ok. So ~4600ppd is stock, which is about right. Now for the shaders: d/l Rivatuner, get used to the layout and read this thread: Vaguetech - Rivatuner v2.07-10 Guide. Best one out there. The Creating Overclocking Profiles section will show how to oc the card. For the shaders, simply un-tick Link Clocks and only oc the shaders.
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  #24 (permalink)  
Old September 7, 2008, 09:08 AM
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Rivatuner:

RivaTuner v2.10 download from Guru3D.com
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  #25 (permalink)  
Old September 7, 2008, 10:31 AM
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Quote:
Originally Posted by Kayen View Post
At first i couldn't find it in the [Username] folder but i figured it was hidden, turns out i had to slap the addy into the bar. Anywho thanks everyone, time to get monitering!

4608 PPD any good?

Once you start overclocking the shaders you should be able to get over 6000+ PPD depending on how far you push it.
As a comparison my regular 9800GTX gets between 5800 and 6130 PPD depending on WU...
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  #26 (permalink)  
Old September 7, 2008, 10:38 AM
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How far should I be able to push my shader on a 8800 gts 512 w/ stock cooling

My current 24/7 OC is 753/1882/1047 or 2094
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