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Old March 13, 2010, 04:07 PM
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Default Nice PPD out of some nVidia WUs I never saw before

Project: 6606 (Run 0, Clone 580, Gen 2), 12843 PPD

Project: 6606 (Run 5, Clone 602, Gen 3), 13200 PPD

Both are worth 550 points.

Both are GTX 285s, with a modest shader overclock (can't confirm right now).

I don't ever recall seeing this high PPD on my 285s.
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Old March 13, 2010, 04:19 PM
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Nice...

Project ID: 6606
Core: GROGPU2
Credit: 550
Frames: 100


Name: 2. Desktop GTX260
Path: C:\Users\Admin\AppData\Roaming\Folding@Home-gpu
Number of Frames Observed: 297

Min. Time / Frame : 00:00:50 - 9,504.0 PPD
Avg. Time / Frame : 00:00:51 - 9,317.6 PPD


Name: 3. Desktop 9600GSO
Path: C:\Users\Admin\AppData\Roaming\Folding@home GPU 2
Number of Frames Observed: 198

Min. Time / Frame : 00:01:31 - 5,222.0 PPD
Avg. Time / Frame : 00:01:34 - 5,055.3 PPD


Name: 5. Secondary 9600GSO
Path: \\192.168.1.252\blah\Folding@HomeGPU
Number of Frames Observed: 198

Min. Time / Frame : 00:01:42 - 4,658.8 PPD
Avg. Time / Frame : 00:01:42 - 4,658.8 PPD
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Old March 13, 2010, 04:31 PM
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that should give me 6-7 k hmmmm
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Old March 14, 2010, 10:30 PM
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Don't get used to the high PPD from these WU's, they are supposed to be worth 450 just like the rest of the 66xx series.

This was posted on Fah-Addict, I've bolded the relevent updated part;

Quote:
Vincent Voelz has put into production the latest series of GPU projects: 6600 to 6606.

These projects each contain 1047 atoms, are worth 450 points, have a preferred deadline of 6 days, and a mandatory one of 9 days. Project 6606 is a bit different and is worht 550 points, while keeping the other characteristics of the series. The projects are distributed through a new server at 171.64.65.61, which is still using v4 of the server code.

The first benchmarks gives :

p6600-6605
  • 4520 PPD on a GT 240 with shaders at 1700 MHz
  • 4800 PPD on a 9800 GX2 core
p6606
  • 5525 PPD on a GT 240 with shaders at 1700 MHz
  • 5800 PPD on a 9800 GX2 core
These simulations involve the native and unfolded states of the protein CspTm (a protein consisting of 66 thermophilic icebreaker residues), whose denatured state has been studied experimentally using a single molecule, and the method of energy transfer by resonance (FRET - "Förster resonance energy transfer"), also known as energy transfer between fluorescent molecules. There is a Wikipedia page available in German, if you wish to learn more about Theodor Förster.

While FRET experiments have shown fast intramolecular rearrangement, other studies (notably Trp-Cys quenching studies) show very slow intrachain diffusivity. The dynamics of the chain in the unfolded state under native folding conditions is crucial to understanding how the chain can rearrange to find the folded state in a tractable manner. Vincent hopes to use this simulation to shed some light on what molecular relaxation experiments are measuring.

Updated 03/11/10 at 8:30am UTC:
550 points for projects 6606 was a mistake... each project in this series is worth 450 points per WU. All upcoming WUs from project 6606 will also be valued at 450 points each.

Some of you may have noticed the lack of points for these projects in the statistics; they are not lost and have only been delayed. This bug is now fixed and all WUs will be properly credited.


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Old March 15, 2010, 10:32 AM
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Well that's a bit of a buzzkill.
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Old March 15, 2010, 11:02 AM
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p6600-6605
  • 4520 PPD on a GT 240 with shaders at 1700 MHz
  • 4800 PPD on a 9800 GX2 core



ouch!
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Old March 15, 2010, 11:27 AM
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Quote:
Originally Posted by _dangtx_ View Post
p6600-6605
  • 4520 PPD on a GT 240 with shaders at 1700 MHz
  • 4800 PPD on a 9800 GX2 core



ouch!
I think it's like 4800PPD per core. And he never stated if the shaders are overclocked or anything.

I'm getting 3000PPD with my 9600GT with shaders @ 1800Mhz.
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Old March 16, 2010, 04:51 PM
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Heh...easy come, easy go!
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Old March 16, 2010, 05:23 PM
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Quote:
Originally Posted by geokilla View Post
I think it's like 4800PPD per core. And he never stated if the shaders are overclocked or anything.

I'm getting 3000PPD with my 9600GT with shaders @ 1800Mhz.
yup, per core. because of the low shader clocks it doesnt do too well...:)
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