Gaming Performance (Battlefield 1 / COD: IW)
Battlefield 1 will likely become known as one of the most popular multiplayer games around but it also happens to be one of the best looking titles around. It also happens to be extremely well optimized with even the lowest end cards having the ability to run at high detail levels.
In this benchmark we use a runthough of The Runner level after the dreadnought barrage is complete and you need to storm the beach. This area includes all of the gameís hallmarks in one condensed area with fire, explosions, debris and numerous other elements layered over one another for some spectacular visual effects.
Call of Duty: Infinite Warfare
The latest iteration in the COD series may not drag out niceties like DX12 or particularly unique playing styles but it nonetheless is a great looking game that is quite popular.
This benchmark takes place during the campaignís Operation Port Armor wherein we run through a sequence combining various indoor and outdoor elements along with some combat.
With a mighty Titan X beating at the heart of this test system, I was hoping to eliminate any GPU bottlenecks but obviously that didnít happen in some cases for various reasons. When there wasnít any GPU bottlenecks, Ryzen did fall behind its immediate competition though. With its latest patch, Battlefield 1ís DX12 API path seems to be perfectly tailored for high frequency quad core architectures like Kaby Lake and as a result Ryzen ends up midpack, trailing every one of the Intel processors. Infinite Warfare on the other hand has a framerate cap at 125FPS and none of the newer processors had much of a problem reaching that level.
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