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Notebook GPU Battle - GTX 1070 vs. GTX 980M

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
When NVIDIA’s Pascal architecture was first launched I hypothesized that due to its inherent efficiency benefits over previous generations, the typical cadence between notebook and desktop components would be quite short. That statement proved to be prophetic when just over a month ago notebook versions of the GTX 1080, GTX 1070 and GTX 1060 were announced. They proved to be near-exact replicas of their desktop brethren and have the capability to offer never before seen gaming performance in the portable space.

Our initial overview of these new GPUs included an ASUS G752VS decked out with a GTX 1070 alongside a list of bells and whistles that would make many larger gaming systems envious. However, that article highlighted one of the shortcomings of reviewing notebook graphics cards: since they are linked to a complete prebuilt “system”, actually achieving any form of consistent competitive analysis is difficult, if not impossible. You see, the wildly varying specifications from one notebook to another introduce a set of variables that we avoid when using the exact same system to benchmark desktop GPUs.

1070-980M-2.jpg

In an effort to overcome these hurdles, we’ve teamed up with Eurocom since they offer a broad range of drop-in GPU upgrade options for many of their notebook lineups. Provided the mounts are the same and the cooling system compatible, this allows customers to bring their slightly older notebooks up to a more current set of expectations for a fraction of the cost of buying a brand new computer. This also grants us the unique opportunity to test some mobile GPUs in a direct head to head comparison on identical systems.

In this case I’m using Eurocom’s 15.6” Tornado F5 chassis which is quite a bit more compact than the ASUS monster and weighs in at 6.5lbs. What it lacks in size it more than makes up for in portability and features. Our sample, which rings in at just under $2100USD, includes an i7-6700K, 16GB of memory, a 256GB M.2 SSD and a 1080P 60Hz G-SYNC display even when equipped with a GTX 1070. All told, that’s a pretty good price considering we’ve already seen very similar notebooks run for hundreds more.

1070-980M-1.jpg

While those specs are certainly something to drool over regardless of whether you are a desktop or notebook user, this system is also compatible with a good number of GPUs due to its MXM 3.0 interface. Right now it’s compatible with the GTX 1070, GTX 1060, GTX 980M, GTX 970M along with no fewer than four different Quadro cards for the professional users out there. Essentially the cooling and power systems of this notebook allow for GPUs of up to 120W TDP to be installed.

For the purposed of this article, I’ll be testing two different cards, both of which are quite similar in a number of ways. The GTX 980M was arguably the mobile flagship of NVIDIA’s Maxwell lineup up until they launched the –for the time- beastly desktop / notebook hybrid GTX 980 into the mix. Its TDP of between 100W and 125W (depending upon its configuration) reaches the Tornado F5’s upper range. Meanwhile, from the Pascal lineup I’ve chosen the GTX 1070 which also hits the 125W mark in this configuration so if anything this comparison should truly show how far NVIDIA’s new architecture has come in the performance per watt department.

1070-980M-85.jpg

While there are certainly similarities between these two notebook graphics cards in the TDP department, comparing their on-paper specs is like night and day. It really does highlight what NVIDIA has been able to achieve with their new highly efficient 18nm manufacturing process; whereas core power consumption and temperature output hasn’t changed, substantially more transistors can be jammed into a confined space. The end result is a Pascal architecture that is able to outstrip its predecessors by leaps and bounds.

No better example of this can be found than the disparity between the GTX 1070 notebook and GTX 980M. The newer architecture has more CUDA cores and TMUs, features 8GB of GDDR5 memory operating at 8GHz and also operates at substantially higher Boost and Base speeds. For the record, I don’t expect the performance metrics between these two cards to be close in the least but that just goes to show how far we’ve come in about 20 months.

The generational uplift in performance will likely be eye-opening but one element of notebooks –that being battery life- won’t be impacted by the move to Pascal. While the same amount of performance can now be wrung out of substantially more efficient silicon, due to their very similar power envelopes there likely won’t me any battery life differences between the GTX 1070 and GTX 980M. With that being said, the Pascal lineup currently doesn’t include any GPU that’s analogous to the GTX 980M’s middling performance and if there was a comparable product it would likely sip down between 65W and 75W.

This article actually represents the tip of a very large iceberg since for all intents and purposes the Tornado F5 chassis should also be compatible with AMD’s mobile RX 480 when it’s finally released sometime in the next few months. Once that happens I’m hoping for a true head to head, apples to apples comparison but until then, this highly adaptable laptop will provide a suitable testing ground for this proof-concept article. Ok, enough about all that, let’s get to the meat of this thing!
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Synthetic Gaming Performance

3DMark


Synthetic testing is never an accurate way to depict potential in-game results but Futuremark’s 3DMark has the capability to run some straightforward tests and spit out a reasonably good representation of where a given system will land once we get into the actual games. In this test we run the Fire Strike, Fire Strike Extreme and DX12 Time Spy benchmarks, the former of which puts additional stress on the CPU while the latter two typically causes a GPU-centric bottleneck.

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The first few actual in-game benchmarks at 1080P actually point towards the 3DMark tests being a bit inaccurate. I say this because instead of the 70-85% performance increase granted by the GTX 1070 in synthetic benchmarks, we’re seeing a near-doubling of framerates when going from the GTX 980M to Pascal in a true apples to apples comparison.

Granted, like those synthetic benchmarks there are some instances where CPU bottlenecking plays a defining role and artificially caps the GTX 1070’s performance. However, you can feel rest assured that if you’re one of the lucky ones to have an upgradable Eurocom machine, the move from a GTX 980M to GTX 1070 will be money well spent!
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1080P Gaming: Doom / Fallout 4 / Far Cry 4 / GTA V

Doom (OpenGL)


Not many people saw a new Doom as a possible Game of the Year contender but that’s exactly what it has become. Not only is it one of the most intense games currently around but it looks great and is highly optimized. In this run-through we use Mission 6: Into the Fire since it features relatively predictable enemy spawn points and a combination of open air and interior gameplay.

1070-980M-58.jpg


Fallout 4


The latest iteration of the Fallout franchise is a great looking game with all of its detailed turned to their highest levels but it also requires a huge amount of graphics horsepower to properly run. For this benchmark we complete a run-through from within a town, shoot up a vehicle to test performance when in combat and finally end atop a hill overlooking the town. Note that VSync has been forced off within the game's .ini file.

1070-980M-59.jpg


Far Cry 4


This game Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

1070-980M-60.jpg


Grand Theft Auto V


In GTA V we take a simple approach to benchmarking: the in-game benchmark tool is used. However, due to the randomness within the game itself, only the last sequence is actually used since it best represents gameplay mechanics.

1070-980M-61.jpg

The trend continues with the GTX 1070 posting some absolutely awe-inspiring numbers in every single game and the benefits it grants over the GTX 980M just can’t be denied. It isn’t like NVIDIA has stopped developing drivers for Maxwell-based mobile cards either; I’ve seen consistent day-one patches for the newest games. All this points towards is how far performance has come with the move to a 16nm manufacturing process.
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1080P Gaming: Hitman / Overwatch / ROTTR / Division

Hitman (2016)


The Hitman franchise has been around in one way or another for the better part of a decade and this latest version is arguably the best looking. Adjustable to both DX11 and DX12 APIs, it has a ton of graphics options, some of which are only available under DX12.

For our benchmark we avoid using the in-game benchmark since it doesn’t represent actual in-game situations. Instead the second mission in Paris is used. Here we walk into the mansion, mingle with the crowds and eventually end up within the fashion show area.


1070-980M-62.jpg


Overwatch


Overwatch happens to be one of the most popular games around right now and while it isn’t particularly stressful upon a system’s resources, its Epic setting can provide a decent workout for all but the highest end NOTEBOOKs. In order to eliminate as much variability as possible, for this benchmark we use a simple “offline” Bot Match so performance isn’t affected by outside factors like ping times and network latency.

1070-980M-63.jpg


Rise of the Tomb Raider


Another year and another Tomb Raider game. This time Lara’s journey continues through various beautifully rendered locales. Like Hitman, Rise of the Tomb Raider has both DX11 and DX12 API paths and incorporates a completely pointless built-in benchmark sequence.

The benchmark run we use is within the Soviet Installation level where we start in at about the midpoint, run through a warehouse with some burning its and then finish inside a fenced-in area during a snowstorm.


1070-980M-64.jpg


The Division


The Division has some of the best visuals of any game available right now even though its graphics were supposedly downgraded right before launch. Unfortunately, actually benchmarking it is a challenge in and of itself. Due to the game’s dynamic day / night and weather cycle it is almost impossible to achieve a repeatable run within the game itself. With that taken into account we decided to use the in-game benchmark tool.

1070-980M-66.jpg


The trend continues with the GTX 1070 posting some absolutely awe-inspiring numbers in every single game and the benefits it grants over the GTX 980M just can’t be denied. It isn’t like NVIDIA has stopped developing drivers for Maxwell-based mobile cards either; I’ve seen consistent day-one patches for the newest games. All this points towards is how far performance has come with the move to a 16nm manufacturing process.
 
Last edited:

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1080P Gaming: Warhammer / Witcher 3

Total War: Warhammer (DX11)


The newest Total War game not only looks great and in this benchmark we use a custom game scenario which is recorded as a timedemo with the in-game tools. The playback takes into account all elements of the game and runs for about 2 minutes.

1070-980M-65.jpg


Witcher 3


Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

1070-980M-67.jpg


Both Warhammer and The Witcher 3 can be considered heavily GPU-bound titles which naturally allows the Pascal-based card to extend its lead. One thing to note is that ASUS notebook which sometimes polls above Eurocom’s offering boasts a factory overclock on both the GPU and CPU so, at times, it will naturally outpace our latest sample.
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1080P DX12 Results

1080P DX12 Results


1070-980M-78.jpg

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1070-980M-80.jpg


DX12 is a pretty contentious topic when it comes to NVIDIA’s Maxwell architecture since as time goes on its becoming more and more evident that it wasn’t designed to properly handle these workloads. In nearly every instance we see the GTX 1070 doubling or very nearly doubling the GTX 980M’s framerates which does point towards the newer technology being “better” at attacking the DX12 API.
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1440P Gaming: Doom / Fallout 4 / Far Cry 4 / GTA V

Doom (OpenGL)


Not many people saw a new Doom as a possible Game of the Year contender but that’s exactly what it has become. Not only is it one of the most intense games currently around but it looks great and is highly optimized. In this run-through we use Mission 6: Into the Fire since it features relatively predictable enemy spawn points and a combination of open air and interior gameplay.

1070-980M-68.jpg


Fallout 4


The latest iteration of the Fallout franchise is a great looking game with all of its detailed turned to their highest levels but it also requires a huge amount of graphics horsepower to properly run. For this benchmark we complete a run-through from within a town, shoot up a vehicle to test performance when in combat and finally end atop a hill overlooking the town. Note that VSync has been forced off within the game's .ini file.

1070-980M-69.jpg


Far Cry 4


This game Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

1070-980M-70.jpg


Grand Theft Auto V


In GTA V we take a simple approach to benchmarking: the in-game benchmark tool is used. However, due to the randomness within the game itself, only the last sequence is actually used since it best represents gameplay mechanics.

1070-980M-71.jpg


Outputting to a higher resolution desktop display is an expected challenge for any notebook that costs upwards of $1500. While the GTX 980M proved to be mildly successful at pushing high detail 1440P content, the GTX 1070 starts to stomp all over it in these first tests despite 980M’s 8GB of memory. This just goes to show that many times it’s the architecture behind the memory which determines overall performance rather than the framebuffer size.
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1440P Gaming: Hitman / Overwatch / ROTTR / Division

Hitman (2016)


The Hitman franchise has been around in one way or another for the better part of a decade and this latest version is arguably the best looking. Adjustable to both DX11 and DX12 APIs, it has a ton of graphics options, some of which are only available under DX12.

For our benchmark we avoid using the in-game benchmark since it doesn’t represent actual in-game situations. Instead the second mission in Paris is used. Here we walk into the mansion, mingle with the crowds and eventually end up within the fashion show area.


1070-980M-72.jpg


Overwatch


Overwatch happens to be one of the most popular games around right now and while it isn’t particularly stressful upon a system’s resources, its Epic setting can provide a decent workout for all but the highest end NOTEBOOKs. In order to eliminate as much variability as possible, for this benchmark we use a simple “offline” Bot Match so performance isn’t affected by outside factors like ping times and network latency.

1070-980M-73.jpg


Rise of the Tomb Raider


Another year and another Tomb Raider game. This time Lara’s journey continues through various beautifully rendered locales. Like Hitman, Rise of the Tomb Raider has both DX11 and DX12 API paths and incorporates a completely pointless built-in benchmark sequence.

The benchmark run we use is within the Soviet Installation level where we start in at about the midpoint, run through a warehouse with some burning its and then finish inside a fenced-in area during a snowstorm.


1070-980M-74.jpg


The Division


The Division has some of the best visuals of any game available right now even though its graphics were supposedly downgraded right before launch. Unfortunately, actually benchmarking it is a challenge in and of itself. Due to the game’s dynamic day / night and weather cycle it is almost impossible to achieve a repeatable run within the game itself. With that taken into account we decided to use the in-game benchmark tool.

1070-980M-76.jpg


The hits keep coming with some impressive results once again for the GTX 1070. By now it should be abundantly obvious that if you want to game on an external 2560x1440 monitor the new Pascal architecture is vastly superior in notebooks and you get substantially more performance for your dollar than you did about a year ago.
 
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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1440P Gaming: Warhammer / Witcher 3

Total War: Warhammer (DX11)


The newest Total War game not only looks great and in this benchmark we use a custom game scenario which is recorded as a timedemo with the in-game tools. The playback takes into account all elements of the game and runs for about 2 minutes.

1070-980M-75.jpg

Witcher 3


Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

1070-980M-77.jpg



This is where the GTX 960-based GTX 980M truly suffers and the notebook version of NVIDIA’s GTX 1070 can truly shine. In some cases we are seeing more than double the performance and I’m certain this trend will continue as more DX12 titles enter our testing regime.
 
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