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Intel Skylake DDR3 vs. DDR4 Comparison

Author: MAC
Date: December 1, 2015
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Gaming Benchmarks



Futuremark 3DMark (2013)


3DMark v1.1.0
Graphic Settings: Fire Strike Preset
Rendered Resolution: 1920x1080
Test: Specific Physics Score and Full Run 3DMarks
Comparison: Generated Score


3DMark is the brand new cross-platform benchmark from the gurus over at Futuremark. Designed to test a full range of hardware from smartphones to high-end PCs, it includes three tests for DirectX 9, DirectX 10 and DirectX 11 hardware, and allows users to compare 3DMark scores with other Windows, Android and iOS devices. Most important to us is the new Fire Strike preset, a DirectX 11 showcase that tests tessellation, compute shaders and multi-threading. Like every new 3DMark version, this test is extremely GPU-bound, but it does contain a heavy physics test that can show off the potential of modern multi-core processors.




Futuremark 3DMark 11


3DMark 11 v1.0.5
Graphic Settings: Performance Preset
Resolution: 1280x720
Test: Specific Physics Score and Full Run 3DMarks
Comparison: Generated Score


3DMark 11 is Futuremark's very latest benchmark, designed to tests all of the new features in DirectX 11 including tessellation, compute shaders and multi-threading. At the moment, it is lot more GPU-bound than past versions are now, but it does contain a terrific physics test which really taxes modern multi-core processors.




Futuremark 3DMark Vantage


3DMark Vantage v1.1.2
Graphic Settings: Performance Preset
Resolution: 1280x1024

Test: Specific CPU Score and Full Run 3DMarks
Comparison: Generated Score

3DMark Vantage is the follow-up to the highly successful 3DMark06. It uses DirectX 10 exclusively so if you are running Windows XP, you can forget about this benchmark. Along with being a very capable graphics card testing application, it also has very heavily multi-threaded CPU tests, such Physics Simulation and Artificial Intelligence (AI), which makes it a good all-around gaming benchmark.




Valve Particle Simulation Benchmark


Valve Particle Simulation Benchmark
Resolution: 1680x1050
Anti-Aliasing: 4X
Anisotropic Filtering: 8X
Graphic Settings: High

Comparison: Particle Performance Metric

Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons.




X3: Terran Conflict


X3: Terran Conflict 1.2.0.0
Resolution: 1680x1050
Texture & Shader Quality: High
Antialiasing 4X
Anisotropic Mode: 8X
Glow Enabled

Game Benchmark
Comparison: FPS (Frames per Second)

X3: Terran Conflict (X3TC) is the culmination of the X-series of space trading and combat simulator computer games from German developer Egosoft. With its vast space worlds, intricately detailed ships, and excellent multi-threaded game engine, it remains a great test of modern CPU performance.




Final Fantasy XIV: Heavensward Benchmark


Final Fantasy XIV: Heavensward
Resolution: 1680x1050
Texture & Shader Quality: Maximum IQ
DirectX 11
Fullscreen

Game Benchmark
Comparison: Generated Score

Square Enix released this benchmarking tool to rate how your system will perform in Heavensward, the expansion to Final Fantasy XIV: A Realm Reborn. This official benchmark software uses actual maps and playable characters to benchmark gaming performance and assign a score to your PC.




Even at extremely low resolutions, games and synthetic gaming benchmarks realize even less performance increase with DDR4 than the applications we tested on the previous page. The reason for this is pretty simple: in most cases games experience a GPU bottleneck long before the system memory gets factored into the equation. Granted, there can be a 10% difference between the two extreme ends of the spectrum but once again, that's only at lower detail levels in a very old game.

We actually loaded these tests with older game examples and lower resolutions in an effort to up-play any differences there may be between the two memory types. The fact that it didn't happen is proof positive that gamers won't see much, if any visible performance increase with DDR4 installed.
 
 
 

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