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ASUS Sabertooth Z170 Mark 1 Motherboard Review

AkG

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Joined
Oct 24, 2007
Messages
5,270
A Closer Look at USB 3.1

Closer look at USB 3.1



The easiest way to start to describe what has changed with USB 3.1 standard is to start with what has been carried over from previous generations. First and foremost Type A and Type B connectors are still around and a USB 3.1 Type A port is identical to a USB 3.0 Type A port. The same holds true for Type B ports. That is to say both are physically the same as their USB 3.0 predecessor.

This in turn means that USB 3.1 is based upon a 4 data lane configuration - just as USB 3.0 was. More importantly, USB 3.1 Type A and Type B ports are fully backwards compatible with USB 2.0 and USB 3.0 devices - they just will not work at USB 3.1 speeds.


This backwards compatibility was done on purpose. USB 3.1 does indeed represent a new direction and approach for the USB standard but USB-IF wanted consumers of existing devices to not worry about compatibility. Unlike Apple who threw their existing user-base under the bus numerous times, if your device works with USB 3.0 Type A or Type B ports it will fully connect and work via USB 3.1 Type A or B. More importantly consumers should notice almost no differences between connecting them via USB 3.0 and USB 3.1 controllers and ports.

For this reason, USB Type A and Type B ports will still be a part of the computing landscape and in all likelihood Type A's will still be the de-facto standard ports found on motherboards for the foreseeable future. We will see some of the new 'Type C' ports on motherboards but Type A will be the most common - just as when USB 3.0 was released and motherboards came with 2.0 and 3.0 ports, expect both A and C type USB 3.1 ports to co-exist.

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This backwards compatibility and physical layout is nearly the grand total of what has been carried over to the next generation 'SuperSpeed Plus' USB standard. In fact, if it was not for backwards compatibility USB 3.1 in all likelihood would not have even exhibited this amount in common with its predecessors. We will get to the new Type C connector later but even excluding this new connector type USB 3.1 is an entirely new breed of USB built on a completely new foundation.

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In some ways USB 3.1 is actually a return the original USB founders’ goal of replacing as many different and competing standards as possible. In the 1990s this meant simply being 'plug and play' via one all-encompassing USB driver set. Now the landscape is very different and in order to replace everything from HDMI to ThunderBolt and even power ports requires a new way of doing things.

With this in mind, the USB-IF started by changing the very encoding scheme USB uses. In the past USB generations, 8-bit data chunks would be encoded into 10-bit symbols and then passed over the USB interface, then at the other end of the connection this 10-bit encoding would then be decoded into the original 8-bits. The extra 2-bits of data was the sum total of the Error-Correcting Code (ECC) and this amounted to a twenty percent overhead packet loss, thus reducing speeds even further.

With USB 3.1, the USB-IF has moved to a new and highly sophisticated encoding scheme they have dubbed Gen X. The Gen X scheme does things differently and is best compared to how Ethernet transmits data. Much like your wireless Ethernet connection, USB 3.1 packets are much, much larger. Instead of USB 3.0's 10-bit packet that has only 8-bits of data, USB 3.1 sends data packets that contain 128 bits of data. Also like Ethernet, USB 3.1 uses a 'header' that contains the ECC for each packet as well as the instructions for what is inside the packet. This 4 bits of data also has an Error Correction Code built into itself and can be reassembled as long as at least 3 bits are intact.

Obviously this 4+1 ECC is much more advanced than the original 2-bit ECC used in USB 3.0, but also allows USB 3.1 to boast an theoretical overhead of only 3%. This increase in packet size, in-conjunction with better ECC, is precisely how the USB-IF was able to push theoretical maximum speed from 5Gbit/s to 10GBits/s, even though USB 3.1 uses the same 4 data lanes that was first introduced in USB 3.0 specification.

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Bulk Only Transport (BoT) Protocol has also been updated and improved. The Bulk Transport protocol is a specific mode meant solely for transporting large amounts of data over USB. Nearly every motherboard gives their take on BoT implementation a different name, but ASUS uses the apt description of 'Turbo Mode'. When enabled, different software drivers are used for USB file transfer. These drivers allow a USB connection to consume as much bandwidth as it can, with little regards for other devices attached, and use greatly increased packet sized. For best results BoT should be used on a clear USB channel with no other devices attached to it.

In previous generations BoT did improve performance somewhat but the end result was extremely variable. In order to improve upon USB 3.0 BoT performance, USB 3.1 not only adds in SCSI command support - to reduce delays between command phases - but also adds in a caching element in which the controller uses a portion of its onboard cache for BoT I/O's. Unfortunately, Command Queuing is still absent and the I/O requests are processed in the order they are received, just as with USB 3.0. As such it is best to only transfer one file at a time using Turbo Mode, otherwise overall performance will suffer.

Interestingly, ASUS' next generation Turbo Mode also supports standard SCSI commands over USB and not just for USB attached SCSI devices (UASP). This is an important feature as next generation Solid State controllers are starting to include SCSI command capabilities, and as such ASUS motherboards may in fact provide improved performance over competitors' models in the future.

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A doubling in the performance department is certainly impressive, but sheer speed is only one of the improvements the USB-IF is counting on to eliminate the competition. Up until USB 3.1, a USB port and USB cable could really only be used to transmit USB encoded data. For example, if a consumer wanted to add an external monitor to their system they either had to use a built-in controller and port, or they would have had to purchase USB based external display adapter and controller and use it between the monitor and the computer. USB 3.1 eliminates the need for specialized ports and external 'adapters' - be they displaybased, Ethernet, or other. Instead, monitor outputs, Ethernet cables, and nearly every other connector found on the typical desktop, laptop, and hand held computer can be used via the USB 3.1 port.

USB 3.1 is able to boast such impressive abilities due to a new addition to the actual USB standard. Since USB 3.1 already uses a header for their data packets it was relatively simple to encode in an additional code to tell the 'other end' of the connection that a given packet was not encoded via the USB standard but instead was encoded via some other standard. For example if the header states a given packet is encoded using the DisplayPort standard, the client side of the connection will treat it as an audio/visual package - just as if it was sent via a DisplayPort connector and cable. This new mode is aptly called 'alternate mode' and it can be used on any - or all - of the four data lanes at any given time.

altmode2.jpg

If we use the same display output analogy as above, a compatible monitor both receive audio and video via a single USB 3.1 cable while it is also being used as a USB 3.1/3.0/2.0 hub with a keyboard, mouse, printer, etc also connected to this one cable. Alternately if you use a HDMI to USB adapter cable monitors with 'just' an HDMI port can still use a single cable to connect to the computer - as long as the monitor supports the Mobile High-Definition Link standard.

At this time the DisplayPort and Mobile High-Definition Link (MHL) Consortium have already agreed to their perspective standard being used via USB. Meanwhile Ethernet and even PCIe governing bodies are in talks with the USB-IF. For laptop and tablet users, once the "Media Agnostic USB specification and protocol" is finalized, future portable devices may look a great deal sleeker with drastically fewer port types.

usbPF.jpg

Being able to provide audio and visual data via USB is in and of itself very, very interesting, but on its own would have proven to be of limited use for laptops, tablets and other portable devices. To this end, the USB-IF also increased the USB Power Delivery standard.

In previous generations, USB Power Delivery Protocol was limited to a maximum of 5 amps at 5 volts, or 25 watts total. With USB 3.1 this has been increased to a maximum 5amps at 20 volts - or a whopping 100 watts. In theory this means one USB 3.1 port could be used as a power-in port on UltraBook while another is used to power external devices such as monitors, external storage arrays, or even printers.

There has been some confusion regards this new Power Delivery standard and it is not directly tied to the new Type-C port, rather it is tied to the controllers connected to the port and the cables themselves. What this means is that while we could in theory see Type A ports sporting 100 watt capabilities this is unlikely due to their backwards compatibility; using a standard Type A cable would result in a fire hazard with such a massive increase in power flow. Instead 100 watt connections will most likely be reserved for Type-C ports, and Type-C cables. Even then -thanks the auto negotiation chips in the client controller and host controller, not every Type-C cable will be 'allowed' to handle 100 watts of power.
 
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AkG

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Joined
Oct 24, 2007
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5,270
Hardware Installation

Hardware Installation


In order to test how different hardware combinations will fit onto the ASUS Z170 TUF Sabertooth, we installed a Noctua NH-U12S, an 8GB dual channel kit of G.Skill DDR4-3600 RipJaws V memory, and an ASUS GTX 780 video card.

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The ASUS GTX 780 a long length, dual-slot GPU so it should so it should provide a good reference for other premium video cards and highlight any spacing issues. The NH-U12S is a moderately sized aftermarket CPU cooler so it should provide a good reference for other coolers so we can see if there any clearance issues around the CPU socket. We installed the memory in the two sockets closest to the CPU to ensure clearance with 4 DIMMs.

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Because the TUF Sabertooth is an ATX form factored motherboard the amount of room between the memory slots and CPU socket is limited, but there should be no clearance issues with all slots populated with standard height RAM. By that same token, very deep CPU cooling solutions will overhang the first and possibly second slots, so proper heatsink selection will be as important this generation as it was the last.

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Anyone who is interested in memory cooling devices should be aware that you will likely run into clearance issues with any air based CPU cooling solution - even thin profile ones. There is just not enough room to properly mount both a CPU cooler and memory cooler. This is not surprising as it was par for the course last generation, and nothing has drastically changed for this generation on the board design and layout side of the equation.

If your RAM truly needs active cooling, we recommend taking the plunge into CPU water cooling to reduce compatibility problems.

air4_sm.jpg

On the positive side, our Noctua NH-U12S had no issues with physically clearing the TUF Armor, but once again proper CPU cooling selection will be an important since not every tower cooler will be as forgiving. Since the heatsinks, heatsink fascia, and the RAM slots encompass all four sides of the CPU socket the amount of room between them and a typical heatsink's mounting bracket is limited. So while larger CPU cooling solutions will technically fit, many will take a contortionist to install all four mounting bolts. Even the smaller Noctua U12S took patience to get all four bolts and two mounting brackets installed.

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Switching from air to water cooling proved much more uneventful as there is more than enough room between the waterblock and its adjacent components. Once again the gap is rather small and larger water blocks could be a tricky proposition, but installing a typically designed block should prove to be a much easier proposition than installing a tower cooler.

air6_sm.jpg

Thanks to the PCI-E slot layout there will be plenty of room between the CPU socket and GPU. By moving the first 16x slot down one space, and using an x1 for the first slot instead, ASUS has neatly sidestepped any potential problems between the two core components. We wish more companies used such a layout as it should be the de-facto standard.

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With that being said while this motherboard can easily accommodate dual and even triple slot graphics cards, longer cards will overhang the edge of the motherboard. This will make accessing some of the SATA ports more difficult and we recommend installing your SATA cables before installing your GPU even if you do not opt for dual GPU solutions.

Overall, the layout and design of the ASUS Z170 TUF Sabertooth is everything we have come to expect from their TUF line. That is to say it is certainly above average with a layout that allows for a fairly hassle-free installation; albeit one that is not completely issue free. As long as you are aware of the few minor potential problems and take them into account when making your other hardware component section, you shouldn’t run into any major problems.
 
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AkG

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Joined
Oct 24, 2007
Messages
5,270
Test System & Testing Methodology

Test System & Testing Methodology


To fully test the built in overclocking abilities of a given motherboard, we have broken down testing into multiple categories:

Stock Turbo Boost - To represent a 6770K at stock with turbo enabled.

5-Way Software OC - To represent a Z170 Sabertooth at best proven stable overclock achieved via included software based overclocking (4.6GHz).

Manual OC –To represent an experienced overclocker that is looking for the optimal long term overclock to maximize system performance while keeping voltage and temperatures in check (4.8GHz).

We chose benchmark suites that included 2D benchmarks, 3D benchmarks, and games; and then tested each overclocking method individually to see how the performance would compare.

The full list of the applications that we utilized in our benchmarking suite:

3DMark 8
3DMark 2013 Professional Edition
AIDA64 Extreme Edition
Cinebench R11.5 64-bit
SiSoft Sandra 2013.SP4
SuperPI Mod 1.5mod
RightMark Audio Analyzer 6.2.5
Sleeping Dogs Gaming Benchmark
Metro: Last Light Gaming Benchmark
Tomb Raider
BioShock Infinite


Instead of LinX or P95, the main stability test used was the AIDA64 stability. AIDA64 has an advantage as it has been updated for the Haswell architecture and tests specific functions like AES, AVX, and other instruction sets that some other stress tests do not touch. After the AIDA64 stability test was stable, we ran 2 runs of SuperPI and 2 runs of 3DMark to test memory and 3D stability. Once an overclock passed these tests, we ran the full benchmark suite and then this is the point deemed as “stable” for the purposes of this review.


To ensure consistent results, a fresh installation of Windows 8.1 was installed with latest chipset drivers and accessory hardware drivers (audio, network, GPU) from the manufactures website. The BIOS used for overclocking and benchmarking was version 1301 and the Nvidia drivers used were version 332.21.


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<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/z_proof.jpg" border="0" alt="" />
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Our test setup consists of an Intel Haswell 6770K, ASUS TUF Z170 Sabertooth motherboard, one NVIDIA GeForce GTX 780 video card, 8GB GSkill RipJaws V DDR4-3600 1.35v memory, a Intel 335 180GB SSD, and a WD Black 1TB. All this is powered by an EVGA SuperNOVA 1000 P2 1000 watt PSU.

For cooling we used a Corsair H110i AIO w/ four 140mm fans attached. For hardware installation testing we also used a Noctua NH-U12S and a XSPC Raystorm waterblock.

Complete Test System:

Processor: Intel i7 6770K ES
Memory: 8GB GSkill RipJaws V DDR4-3600
Graphics card: NVIDIA GeForce GTX 780
Hard Drive: 1x 180GB Intel 335 SSD. Western Digial Black 1TB.
Power Supply: EVGA SuperNOVA 1000 P2
CPU Cooler: Corsair H110i AIO

Special thanks to EVGA for their support and supplying the SuperNOVA 1000 P2.
Special thanks to G.Skill for their support and supplying the RipJaws V RAM.
Special thanks to NVIDIA for their support and supplying the GTX 780

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SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 6"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 7"/> <w:LsdException Locked="false" 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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" SemiHidden="true" UnhideWhenUsed="true" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/> <w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/> <w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/> <w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/> <w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/> <w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/> <w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 1"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 1"/> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 1"/> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 2"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 2"/> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 2"/> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 3"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 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AkG

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Joined
Oct 24, 2007
Messages
5,270
Feature Testing: Onboard Audio & USB 3.1 Performance

Feature Testing: Onboard Audio


While the ASUS Z170 TUF Sabertooth is mainly orientated towards PC enthusiasts, the upgraded onboard audio is one of its main selling features. As such, it behooves us to see exactly what this upgrade brings to the table. To do this we have used RightMark Audio Analyzer.

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While these may certainly not be the highest results we have seen from a Z170 series motherboard, this level of performance is still very impressive and more than satisfactory to all but the most demanding of audiophiles.


Feature Testing: USB 3.1 Performance


For the USB 3.1 device we have used an Asus USB 3.1 enclosure which uses a pair of Samsung 840 EVO 250GB drives, and is powered by a ASMedia ASM1352R chipset.

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Unfortunately, this enclosure doesn't make use of USB 3.1's increased power abilities and instead uses a second USB (micro 2.0) port that uses the included 2A (10watt) wall adapter.


Crystal DiskMark


Crystal DiskMark is designed to quickly test the performance of your drives. Currently, the program allows to measure sequential and random read/write speeds; and allows you to set the number of tests iterations to run. We left the number of tests at 5 and size at 100MB.

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Real World Data Transfers


No matter how good a synthetic benchmark like IOMeter or PCMark is, it cannot really tell you how your hard drive will perform in “real world” situations. All of us here at Hardware Canucks strive to give you the best, most complete picture of a review item’s true capabilities and to this end we will be running timed data transfers to give you a general idea of how its performance relates to real life use. To help replicate worse case scenarios we will transfer a 10.00GB contiguous file and a folder containing 400 subfolders with a total 12,000 files varying in length from 200mb to 100kb (10.00 GB total).

Testing will include transfer to and transferring from the devices, using MS RichCopy and logging the performance of the drive. Here is what we found.


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As expected the TUF Sabertooth Z170 posts very good numbers. This was expected as every USB 3.1 capable motherboard tested to date uses the same ASMedia USB 3.1 controller so the performance differences between them will be minor to say the least.
 
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AkG

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Joined
Oct 24, 2007
Messages
5,270
Feature Testing: Software Auto-Overclocking

Feature Testing: Software Auto-Overclocking


As with all previous TUF Sabertooth models, the TUF Sabertooth Z170's main focus is not on overclocking but rather on long term stability and durability. As such it comes as no surprise to see the included software focuses in on highlighting the sensor suite built into the motherboard. In fact, if you are interested in overclocking your best option is not to rely upon software and rather go directly to the BIOS but this is not the only option.

oc_hotkey.jpg

In past generations the BIOS route really was the only option for automatic overclocking. This new TUF Sabertooth is not typical in this way since it comes with ASUS' HotKey OC option. To instantly gain a mild overclock of your processor all that’s needed is to hold down the Control and 'T' keys during POST. These tell the onboard TPU controller to spring into action and apply its factory TPU1 preset overclock to the system. This process takes mere seconds, and when completed the system will reboot and show you on the full screen start-up logo the improvement you have bestowed upon the system.

This option may not provide the highest overclocks, but what it lacks in performance it really does make up for it in ease of use. As with other ASUS models this is bar none the simplest and easiest option anyone will find on any motherboard for automatic overclocking. Also on the positive side, any aftermarket CPU cooling solution will be able to handle this factory preset setting.

In our case the TPU Level 1 got our 6700K to run at up to 4.3GHz, with an Uncore to 4.1GHZ, and the RAM's XMP profile implemented which meant boosting it from DDR4-2133 to DDR4-3600.

The only real negatives to this method is the fact that it is rather mild in its settings, and is a factory predefined overclock that does not take into account the abilities of your Intel LGA1151 processor. This means that in order to guarantee the overclock being stable on even the most sub-optimal of Intel processors, ASUS did have to push more voltage than is strictly necessary. On the positive side, it does net consumers a fully stable overclock that will not burn out the processor.

oc_soft_sm.jpg

For folks who find 4.3GHz to be a little too mild, the overclocking abilities baked right into the BIOS are the second option ASUS has included. This option is not exactly as advanced as what ASUS' latest version of AI Suite III can offer, but it still is pretty decent.

In either case, the BIOS auto overclocking can net a rock solid 4.6GHz overclock, with the Uncore set to 4.1GHz and the ram clocking along at its XMP profile of DDR4-3600. This is still very good, but is lower than what a Deluxe or comparably priced RoG's AI Suite III 'automatic' overclocking can boast.
 
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AkG

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Manual Overclocking Results

Manual Overclocking Results


We have tested a lot of ASUS Z170 motherboards recently and as such had extremely high hopes for the Sabertooth. In fact, of all the motherboards we have recently looked at this one really excited us the most. After all, our main testbed consists of a TUF Sabertooth X99 2011-v3 model and it has proven its worth many, many times over now.

With that being said we are fully aware that the TUF series in general and the Sabertooth line in particular is not meant with overclockers in mind. Instead this series has always made longevity its paramount concern. Thankfully, that element and overclocking do go hand in hand since you cannot get great overclocking results if the board's hardware is not up to par.

On this front, at the heart of this board beats one of the most robust, and better cooled power subsystems we have had the pleasure of using recently. Not once in testing did we ever - and we mean ever - think that this power delivery was a weak link. Put simply this board delivers clean, stable power to the RAM and CPU at even the high end of the overclocking spectrum.

We are sure that at some point the power delivery system would become a bottleneck before a board actually designed with overclocking in mind would…but that point is well past what our 6700K processor and our DDR4-3600 sticks can accomplish on water cooller. Honestly, unless you have access to golden RAM sticks and a golden CPU, and are pushing insane voltage levels and using exotic cooling this board will be more than capable of providing all the power an enthusiast could ever need.

Overclocking though is not just about pushing power, instead a large part of the process is working with the BIOS…and yes even overcoming failed overclocking attempts. On the first part this board more than acquits itself as the BIOS is every bit as user-friendly as anyone could ask for. The pre-configured My Favorites tab may not be populated with every esoteric customization but it is certainly a good place to start and certainly makes overclocking less time consuming than it does on either the Z97 TUF or X99 TUF boards.

oc_man_sm.jpg

The second half of the equation though is where the ASUS TUF Sabertooth Z170 does stumble a bit. This failing is not really due to lack of standard features, as they are all there; and rather is that ASUS' Republic of Gamers series has set the bar so high recently. Quite honestly if we had not tested the RoG series recently we would have been blown away with this board. After all, not once did the system corrupt itself to the point of us even needing to use the included BIOS bounce back feature.

Unfortunately, we have looked at Z170 RoG boards that come with cutting edge features which have not trickled down to ASUS' other lines. You see, there were times that we did hard lock the system from a failed OC and there were times we had to clear the CMOS.

In and of themselves this would have not been noteworthy as they are par for the course. However, that was before the Z170 RoG boards were released. On these rare occasions we did find ourselves reaching for the Retry and Safe Boot buttons, and every time we still did not find them on this board. Those two buttons are game changers and do make even a mediocre board into a super star - and would have pushed this great board into the stratosphere. We do however understand that ASUS needed to distinguish their various lineups from one another.

On the side the combination of a great hardware with a great BIOS is a winning one and this board did quickly win us over. In the end we ended up with just as good an overclock as what we were able to achieve with the ASUS Deluxe. That is to say our best overclock to date. This means a 4.8GHz setting on all four cores, an UNcore set to 4.3GHz and memory running at DDR4-3644. Equally important, this overclock was completely stable and we fully expect that it would remain so for years on end provided the processor didn’t give out.
 
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AkG

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System Benchmarks

System Benchmarks


In the System Benchmarks section we will show a number benchmark comparisons of the 6700K and Z170 TUF Sabertooth Mark 1 using the stock speed (turbo enabled), 5-way Optimization (4.6GHz), and our manual overclock(4.8GHz). This will illustrate how much performance can be gained by the various overclocking options this board has to offer.

For reference the CPU speeds, memory speeds, memory timings, and uncore speeds used for these tests are as follows:

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/chart.jpg" border="0" alt="" /> </div>


SuperPI Benchmark


<i>SuperPi calculates the number of digits of PI in a pure 2D benchmark. For the purposes of this review, calculation to 32 million places will be used. RAM speed, RAM timings, CPU speed, L2 cache, and Operating System tweaks all effect the speed of the calculation, and this has been one of the most popular benchmarks among enthusiasts for several years.
SuperPi was originally written by Yasumasa Kanada in 1995 and was updated later by snq to support millisecond timing, cheat protection and checksum. The version used in these benchmarks, 1.5 is the official version supported by hwbot.</i>

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/pi.jpg" border="0" alt="" /> </div>


CINEBENCH R11.5


<i>CINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. CINEBENCH is based on MAXON's award-winning animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation.

In this system benchmark section we will use the x64 Main Processor Performance (CPU) test scenario. The Main Processor Performance (CPU) test scenario uses all of the system's processing power to render a photorealistic 3D scene (from the viral "No Keyframes" animation by AixSponza). This scene makes use of various algorithms to stress all available processor cores. The test scene contains approximately 2,000 objects which in turn contain more than 300,000 polygons in total, and uses sharp and blurred reflections, area lights, shadows, procedural shaders, antialiasing, and much more. The result is displayed in points (pts). The higher the number, the faster your processor.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/cine.jpg" border="0" alt="" /> </div>


Sandra Processor Arithmetic & Processor Multi-Media Benchmarks


<i>SiSoftware Sandra (the System ANalyser, Diagnostic and Reporting Assistant) is an information & diagnostic utility. The software suite provides most of the information (including undocumented) users like to know about hardware, software, and other devices whether hardware or software. The name “Sandra” is a (girl) name of Greek origin that means "defender", "helper of mankind".

The software version used for these tests is SiSoftware Sandra 2013 SP3. In the 2013 version of Sandra, SiSoft has updated operating system support, added support for Haswell CPUs, as well as added some new benchmarks to the testing suite. The benchmark used below is the Processor Arithmetic benchmark which shows how the processor handles arithmetic and floating point instructions. This test illustrates an important area of a computer’s speed. </i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/sis.jpg" border="0" alt="" /> </div>


PCMark 8 Benchmark


<i>Developed in partnership with Benchmark Development Program members Acer, AMD, Condusiv Technologies, Dell, HGST, HP, Intel, Microsoft, NVIDIA, Samsung, SanDisk, Seagate and Western Digital, PCMark 8 is the latest version in FutureMark’s popular series of PC benchmarking tools. Improving on previous releases, PCMark 8 includes new tests using popular applications from Adobe and Microsoft.

The test used in below is the PCMark 8 Home benchmark. This testing suite includes workloads that reflect common tasks for a typical home user such as for web browsing, writing, gaming, photo editing, and video chat. The results are combined to give a PCMark 8 Home score for the system.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/pcm8.jpg" border="0" alt="" /> </div>


AIDA64 Benchmark


<i>AIDA64 Extreme Edition is a diagnostic and benchmarking software suite for home users that provides a wide range of features to assist in overclocking, hardware error diagnosis, stress testing, and sensor monitoring. It has unique capabilities to assess the performance of the processor, system memory, and disk drives.

The benchmarks used in this review are the memory bandwidth and latency benchmarks. Memory bandwidth benchmarks (Memory Read, Memory Write, Memory Copy) measure the maximum achievable memory data transfer bandwidth. The code behind these benchmark methods are written in Assembly and they are extremely optimized for every popular AMD, Intel and VIA processor core variants by utilizing the appropriate x86/x64, x87, MMX, MMX+, 3DNow!, SSE, SSE2, SSE4.1, AVX, and AVX2 instruction set extension.

The Memory Latency benchmark measures the typical delay when the CPU reads data from system memory. Memory latency time means the penalty measured from the issuing of the read command until the data arrives to the integer registers of the CPU.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/aida.jpg" border="0" alt="" />
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/aida_lat.jpg" border="0" alt="" /> </div>
 
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AkG

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Messages
5,270
3D and Gaming Benchmarks

3D and Gaming Benchmarks


In the 3D and Gaming Benchmarks section we will show a number of benchmark comparisons of the 6700K and Z170 TUF Sabertooth using the stock speed (turbo enabled), highest stable software over-clock of 4.6Ghz and our manual overclock of 4.8GHz. This will illustrate how much performance can be gained by the various overclocking options this board has to offer.

For reference the CPU speeds, memory speeds, memory timings, and uncore speeds used for these tests are as follows:

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/chart.jpg" border="0" alt="" /> </div>


3DMark Fire Strike Benchmark


<i>The latest version of 3DMark from FutureMark includes everything you need to benchmark everything from smartphones and tablets, to notebooks and home PCs, to the latest high-end, multi-GPU gaming desktops. And it's not just for Windows. With 3DMark you can compare your scores with Android and iOS devices too. It's the most powerful and flexible 3DMark we've ever created.

The test we are using in this review is Fire Strike with Extreme settings which is a DirectX 11 benchmark designed for high-performance gaming PCs. Fire Strike features real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/3dm.jpg" border="0" alt="" /> </div>


Sleeping Dogs Gaming Benchmark


<i>Sleeping Dogs is an open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 2012. Sleeping Dogs has a benchmark component to it that mimics game play and an average of four runs was taken.

The settings used in the testing below are the Extreme display settings and a resolution of 1920x1200. World density is set to extreme, high-res textures are enabled, and shadow resolution, shadow filtering, screen space ambient occlusion, and quality motion blur are all set to high.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/sd.jpg" border="0" alt="" /> </div>


Metro: Last Light Gaming Benchmark


<i>Metro: Last Light is a DX11 first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay. The game has a benchmark component to it that mimics game play. Scene D6 was used and an average of four runs was taken.

The settings used in the testing below are Very High for quality and a resolution of 1920x1200. DirectX 11 is used, texture filtering is set to AF 16X, motion blur is normal, SSA and advanced physX turned on and tessellation is set to high.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/met.jpg" border="0" alt="" /> </div>


BioShock Infinite Gaming Benchmark


<i>BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.

The settings used in the testing below are UltraDX11 for quality and a resolution of 1920x1200.</i>

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/bioshock.jpg" border="0" alt="" /> </div>


Tomb Raider Gaming Benchmark


<i> Tomb Raider is an action-adventure video game. Published by Square Enix released in March 2013. The game has a benchmark component to it that mimics game play and an average of four runs was taken.

The settings used in the testing below are Ultimate default settings for quality, VSync disabled and a resolution of 1920x1200.</i>

<div align="center"><img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/tr.jpg" border="0" alt="" /> </div>
 
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AkG

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Joined
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Messages
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Conclusion

Conclusion


With a staggering 21 different models, ASUS’ Z170 motherboard lineup can be confusing for first-time buyers but there are certain products within it that truly stand out. One of those highlights is the Sabertooth Z170 Mark 1 which may not have the RoG’s gamer-oriented focus or every conceivable feature like the Deluxe. It does however strike an excellent balance between perceived durability and high level features one would expect from a $250 motherboard.

Before we get too far into this conclusion, the terms longevity and durability need to be discussed since they are the TUF series’ primary focuses and what buyers end up paying a premium for. While the Sabertooth boards do go through a rigorous QA process which is supposed to vet out lemons and boast supposedly military-grand components there’s just no way to conclusively validate any claims of an increased lifespan. Luckily ASUS does have you covered with an industry-leading 5 year warranty so at least they’re willing to put some robust coverage behind the Z170 Sabertooth’s unique approach.

Past this board’s intangibles, there’s a whole lot which can be tested and it is here where ASUS once again comes across as leading the pack. The Sabertooth’s power delivery system is among the most robust we’ve seen in a non-RoG product, its BIOS is spectacular and stable, the layout is almost perfect and it comes with an exceedingly well designed software suite. Granted, this thing is anything but inexpensive but it perfectly fills the gap between mid-level RoG boards like the Maximus VIII Hero and ASUS’ flagship Deluxe and Extreme offerings.

That niche-filling initiative may cause some potential buyers to pass over the Sabertooth in favor of more recognizable alternatives since resides in a kind of grey zone between mid-level “gaming-grade” motherboards and very well kitted out mainstream SKUs such as the PRO and aforementioned Deluxe. With this kind of positioning, ASUS didn’t really have a choice but to load the Z170 Sabertooth up with a mishmash of features but leave others on the cutting room floor in an effort to offer something for everyone. For example, there’s a lack of onboard power / reset buttons, dual BIOSes and the extreme DDR3 speed support that’s found in both higher and lower-priced RoG boards. In addition, key elements like ASUS’ 5-Way Optimization auto-overclocking algorithms, wireless Ethernet functionality and the typical AI Suite III we’ve come to love are MIA.

While the paragraph above may sound detrimental to the Sabertooth Z170 Mark 1, that couldn’t be further from the truth. For every item ASUS was forced to cut from this board, they’ve added two that help it stand out as unique. The awesome looking TUF Armor, well designed dust guards, functions granted by the TUF ICe chip and the high level cooling options combine to place the Sabertooth head and shoulders above similarly-priced products from the competition. Even the “missing” AI Suite functions have been supplemented by one of the best sensor suites on the market today with the Thermal Radar 2 application. Meanwhile, TUF Detective 2 pushes things straight over the edge by placing a huge amount of control and information at your fingertips via a straightforward mobile app.

The Sabertooth Z170 may not directly target gamers and overclockers but that doesn’t necessarily mean that ASUS left it high and dry in this respect. It has some extremely impressive overclocking chops but, unlike with other boards in ASUS’ lineup which come with 5-Way Optimization, you’ll need to work a bit harder for your improved performance. That means navigating the BIOS which is –thank goodness- made so much easier by an intuitive layout and just enough hand holding for novices.

The Sabertooth Z170 aims to be a motherboard that both gamers and everyday users with $250 to spend should be looking towards and it succeeds in spectacular fashion. It has a wide ranging feature set, a long warranty and a huge amount of functionality and yet packs in very few actual sacrifices. Many competing products can claim to be a jack of all trades but master or none whereas ASUS has designed this board to be a master in almost every respect.

<div align="center">
<img src="http://images.hardwarecanucks.com/image/akg/Motherboard/Z170_Sabertooth/dam_good.jpg" border="0" alt="" />
</div>
 
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