What's new
  • Please do not post any links until you have 3 posts as they will automatically be rejected to prevent SPAM. Many words are also blocked due to being used in SPAM Messages. Thanks!

MSI GTX 980 Ti Sea Hawk Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: AC: Unity / Battlefield 4

Assassin’s Creed: Unity


<iframe width="640" height="360" src="https://www.youtube.com/embed/8V96SFIvFKg?rel=0" frameborder="0" allowfullscreen></iframe>​

While it may not be the newest game around and it had its fair share of embarrassing hiccups at launch, Assassin's Creed: Unity is still one heck of a good looking DX11 title. In this benchmark we run through a typical gameplay sequence outside in Paris.

GTX-980-TI-SEA-HAWK-66.jpg

GTX-980-TI-SEA-HAWK-42.jpg


Battlefield 4


<iframe width="640" height="360" src="//www.youtube.com/embed/y9nwvLwltqk?rel=0" frameborder="0" allowfullscreen></iframe>​

In this sequence, we use the Singapore level which combines three of the game’s major elements: a decayed urban environment, a water-inundated city and finally a forested area. We chose not to include multiplayer results simply due to their randomness injecting results that make apples to apples comparisons impossible.

GTX-980-TI-SEA-HAWK-67.jpg

GTX-980-TI-SEA-HAWK-43.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Dragon Age: Inquisition / Dying Light

Dragon Age: Inquisition


<iframe width="640" height="360" src="https://www.youtube.com/embed/z7wRSmle-DY" frameborder="0" allowfullscreen></iframe>​

Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

GTX-980-TI-SEA-HAWK-68.jpg

GTX-980-TI-SEA-HAWK-44.jpg



Dying Light


<iframe width="640" height="360" src="https://www.youtube.com/embed/MHc6Vq-1ins" frameborder="0" allowfullscreen></iframe>​

Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

GTX-980-TI-SEA-HAWK-69.jpg

GTX-980-TI-SEA-HAWK-45.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Far Cry 4 / Grand Theft Auto V

Far Cry 4


<iframe width="640" height="360" src="https://www.youtube.com/embed/sC7-_Q1cSro" frameborder="0" allowfullscreen></iframe>​

The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

GTX-980-TI-SEA-HAWK-70.jpg

GTX-980-TI-SEA-HAWK-46.jpg


Grand Theft Auto V


In GTA V we take a simple approach to benchmarking: the in-game benchmark tool is used. However, due to the randomness within the game itself, only the last sequence is actually used since it best represents gameplay mechanics.

GTX-980-TI-SEA-HAWK-71.jpg

GTX-980-TI-SEA-HAWK-47.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Hitman Absolution / Middle Earth: Shadow of Mordor

Hitman Absolution


<iframe width="560" height="315" src="http://www.youtube.com/embed/8UXx0gbkUl0?rel=0" frameborder="0" allowfullscreen></iframe>​

Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

GTX-980-TI-SEA-HAWK-72.jpg

GTX-980-TI-SEA-HAWK-48.jpg


Middle Earth: Shadow of Mordor


<iframe width="640" height="360" src="https://www.youtube.com/embed/U1MHjhIxTGE?rel=0" frameborder="0" allowfullscreen></iframe>​

With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

GTX-980-TI-SEA-HAWK-73.jpg

GTX-980-TI-SEA-HAWK-49.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Thief / Tomb Raider

Thief


<iframe width="640" height="360" src="//www.youtube.com/embed/p-a-8mr00rY?rel=0" frameborder="0" allowfullscreen></iframe>​

When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

GTX-980-TI-SEA-HAWK-74.jpg

GTX-980-TI-SEA-HAWK-50.jpg


Tomb Raider


<iframe width="560" height="315" src="http://www.youtube.com/embed/okFRgtsbPWE" frameborder="0" allowfullscreen></iframe>​

Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.


GTX-980-TI-SEA-HAWK-75.jpg

GTX-980-TI-SEA-HAWK-51.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Total War: Attila / Witcher 3

Total War: Attila


Total War: Attila is the only strategy title in our benchmarking suite simply because it is one of the most resource-hungry. It gobbles resources with good reason too: this game happens to be one the best looking of the series thus far. Our benchmark sequence uses the in-game tool since, after hours of gameplay, it seems to show a perfect blend of in-game elements.

GTX-980-TI-SEA-HAWK-76.jpg

GTX-980-TI-SEA-HAWK-52.jpg


Witcher 3


<iframe width="640" height="360" src="https://www.youtube.com/embed/EBSQMEqpqro?rel=0" frameborder="0" allowfullscreen></iframe>​

Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

GTX-980-TI-SEA-HAWK-77.jpg

GTX-980-TI-SEA-HAWK-53.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Overclocking Results

Overclocking Results


Overclocking GTX 980 Ti cards is typically a boring affair since, unless modified, they are always held back by NVIDIA’s stringent voltage controls. Despite copious amounts of cooling overhead, the Sea Hawk is no different in this respect.

GTX-980-TI-SEA-HAWK-85.jpg

The end result of our overclock testing was right in line with other cards, though slightly higher than average. At 1520MHz and 8074MHz for the core and memory respectively, there’s certainly some performance left in the tank. Perhaps the most interesting thing of these results is they were achieved with the motherboard’s fan header running in its “Standard” which leveled out the fan’s rotational speed at just 1000RPMs.

GTX-980-TI-SEA-HAWK-84.jpg

GTX-980-TI-SEA-HAWK-89.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Conclusion

Conclusion


MSI’s GTX 980 Ti Sea Hawk has been launched into a market niche which may not have all that much competition (EVGA’s Hybrid model is really the only direct threat) but that doesn’t mean this card is above reproach. There are plenty of air-cooled alternatives that offer a lower price, comparable clock speeds and don’t require you to find place for a water cooling radiator. Also, despite all of the inroads water cooling has made in recent years, there’s still an admittedly unwarranted stigma attached to it by many gamers. With all of this being on the table and despite the adversity it faces, MSI’s Sea Hawk is a resounding success in our eyes.

From a raw performance standpoint, it is very hard to argue against what MSI has accomplished. While the Sea Hawk’s paper specifications put it within spitting distance of substantially lower-priced cards like the Gaming 6G and EVGA Superclocked, our frequency over time results told a different story. This is actually one of the faster GTX 980 Ti’s currently available with a sustained core clock around the 1400MHz mark and that does make a difference when compared directly to the reference design. Against other overclocked cards, the actual onscreen differences are negligible though.

While you will be hard pressed to see the minor framerate between top-tier GTX 980 Ti cards, where the Sea Hawk really shines is in the noise and temperature departments. The Corsair-provided all in one water cooling setup is compact, able to deliver incredible thermal numbers and is for the most part whisper quiet. Most importantly, MSI has deftly avoided the pump whine that continues to plague AMD’s R9 Fury X and the inductor noise that rears its ugly head in other GTX 980 Ti’s.

Personally, I think one of the most overlooked aspects of the Sea Hawk is the fact that its two fans can be independently controlled. Modifying the shroud’s fan with MSI’s Afterburner software and the radiator fan’s RPMs via your motherboard’s BIOS or integrated software suite may feel a bit clunky, once a good balance of cooling performance and noise output is found, no additional tuning will be required. With that being said don’t expect optimal, tailor-made results straight out of the box since the AIO’s fan will run at whatever speed your motherboard’s headers are set to (a mistake we’ve already seen in some other articles). That could lead to either higher temperatures or a louder gaming experience, neither of which anyone really wants.

Overclocking these GTX 980 Ti’s is starting to feel a bit repetitive since headroom largely depends upon the cores and NVIDIA’s voltage limitations rather than any magical selection of high end components. Then again, we’ve seen supposedly binned cores achieve clock speeds that weren’t any different from non-binned samples. The MSI GTX 980 Ti Sea Hawk isn’t any different in this respect since its frequencies’ climb northward is hindered by voltage even though there was plenty of thermal headroom left.

All of this leaves us with a relatively straightforward wrap-up. MSI and Corsair market the Sea Hawk as a high performance, low noise gaming solution and that’s exactly what they delivered. Its actual value will be entirely based the needs of each individual buyer.

dam_good.jpg
 

Latest posts

Top