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ASUS R9 Fury STRIX Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
1440P: Total War: Attila / Witcher 3

Total War: Attila


Total War: Attila is the only strategy title in our benchmarking suite simply because it is one of the most resource-hungry. It gobbles resources with good reason too: this game happens to be one the best looking of the series thus far. Our benchmark sequence uses the in-game tool since, after hours of gameplay, it seems to show a perfect blend of in-game elements.

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Witcher 3


<iframe width="640" height="360" src="https://www.youtube.com/embed/EBSQMEqpqro?rel=0" frameborder="0" allowfullscreen></iframe>​

Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: AC: Unity / Battlefield 4

Assassin’s Creed: Unity


<iframe width="640" height="360" src="https://www.youtube.com/embed/8V96SFIvFKg?rel=0" frameborder="0" allowfullscreen></iframe>​

While it may not be the newest game around and it had its fair share of embarrassing hiccups at launch, Assassin's Creed: Unity is still one heck of a good looking DX11 title. In this benchmark we run through a typical gameplay sequence outside in Paris.

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Battlefield 4


<iframe width="640" height="360" src="//www.youtube.com/embed/y9nwvLwltqk?rel=0" frameborder="0" allowfullscreen></iframe>​

In this sequence, we use the Singapore level which combines three of the game’s major elements: a decayed urban environment, a water-inundated city and finally a forested area. We chose not to include multiplayer results simply due to their randomness injecting results that make apples to apples comparisons impossible.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Dragon Age: Inquisition / Dying Light

Dragon Age: Inquisition


<iframe width="640" height="360" src="https://www.youtube.com/embed/z7wRSmle-DY" frameborder="0" allowfullscreen></iframe>​

Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

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Dying Light


<iframe width="640" height="360" src="https://www.youtube.com/embed/MHc6Vq-1ins" frameborder="0" allowfullscreen></iframe>​

Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Far Cry 4 / Grand Theft Auto V

Far Cry 4


<iframe width="640" height="360" src="https://www.youtube.com/embed/sC7-_Q1cSro" frameborder="0" allowfullscreen></iframe>​

The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

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Grand Theft Auto V


In GTA V we take a simple approach to benchmarking: the in-game benchmark tool is used. However, due to the randomness within the game itself, only the last sequence is actually used since it best represents gameplay mechanics.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Hitman Absolution / Middle Earth: Shadow of Mordor

Hitman Absolution


<iframe width="560" height="315" src="http://www.youtube.com/embed/8UXx0gbkUl0?rel=0" frameborder="0" allowfullscreen></iframe>​

Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

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Middle Earth: Shadow of Mordor


<iframe width="640" height="360" src="https://www.youtube.com/embed/U1MHjhIxTGE?rel=0" frameborder="0" allowfullscreen></iframe>​

With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Thief / Tomb Raider

Thief


<iframe width="640" height="360" src="//www.youtube.com/embed/p-a-8mr00rY?rel=0" frameborder="0" allowfullscreen></iframe>​

When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

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Tomb Raider


<iframe width="560" height="315" src="http://www.youtube.com/embed/okFRgtsbPWE" frameborder="0" allowfullscreen></iframe>​

Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.


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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Total War: Attila / Witcher 3

Total War: Attila


Total War: Attila is the only strategy title in our benchmarking suite simply because it is one of the most resource-hungry. It gobbles resources with good reason too: this game happens to be one the best looking of the series thus far. Our benchmark sequence uses the in-game tool since, after hours of gameplay, it seems to show a perfect blend of in-game elements.

R9-FURY-ASUS-76.jpg

R9-FURY-ASUS-52.jpg


Witcher 3


<iframe width="640" height="360" src="https://www.youtube.com/embed/EBSQMEqpqro?rel=0" frameborder="0" allowfullscreen></iframe>​

Other than being one of 2015’s most highly regarded games, The Witcher 3 also happens to be one of the most visually stunning as well. This benchmark sequence has us riding through a town and running through the woods; two elements that will likely take up the vast majority of in-game time.

R9-FURY-ASUS-77.jpg

R9-FURY-ASUS-53.jpg
 

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Overclocking Results

Overclocking Results


AMD's Fury series hasn't been known for overclocking due to an odd insistence to lock out memory modifiers and omit voltage changes. Unfortunately, as with all of these cards, the ASUS STRIX has to abide by these rules. As a result, overclocking is minimal at best.

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In our tests, the card wouldn't go past the 1107MHz mark which is only about 10%, even with a 150% Power Target. The Fiji core is obviously voltage limited which, in this case, really feels like AMD trying to keep some semblance of separation between the Fury and more expensive Fury X. That extra frequency does add some performance, just enough to put it within spitting distance of the Fury X.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Conclusion

Conclusion


The R9 Fury has always been an extremely appealing card, one which offers a very good combination of performance, price and feature support but AMD seemed to have problems supplying the channels with sufficient stock. As a result, many who were anxiously waiting for it were either left waiting some more or ultimately settling for something from NVIDIA stable. That situation has gradually improved and now these cards can be easily found at every major retailer. The ASUS R9 Fury STRIX will finally be able to benefit from this uptick in availability since it is one of the better examples of what AMD has been able to accomplish.

From a raw framerate standpoint, the STRIX is a pretty straightforward affair: it doesn’t offer one iota more visible performance than a reference-spec’d card. It simply can’t. Until AMD releases their tight grip on the board partners’ abilities to pre-overclock their cards, even the best R9 Furies like ASUS’ STRIX will ultimately fail to distinguish themselves from their competition. As a result of those stringent limits ASUS was able to boost core speeds by a laughable 20MHz and actual manual overclocking seems to be tightly constrained as well. An “overclocker’s dream” this is not.

With that being said ASUS has done their absolute best to distinguish their card from the offerings of Sapphire, PowerColor and AMD’s other board partners. That was accomplished by adding the DirectCU III cooler to the card, a heatsink that is one of the graphics card industry’s best. The results are pretty astonishing, especially when compared against Sapphire’s R9 Fury Tri-X. Not only is it more compact but it is also quieter and manages to deliver lower temperatures. How ASUS’ engineers managed to accomplish this is anyone’s guess but the fact remains that they have something special on their hands.

It’s almost impossible not to recommend the ASUS R9 Fury but there are some points everyone should be aware of before taking the plunge. First and foremost, for whatever reason ASUS’ card almost always seems to be more expensive than alternatives from Sapphire, PowerColor and other AMD board partners. 20MHz higher frequencies shouldn’t account for a $20 premium. The reasoning behind this is shaky at best since other vendors boast advanced cooling, upgraded components and cool features but many gamers have taken to calling it the “ASUS tax” since it permeates many of ASUS’ SKUs.

Another slight hiccup is the dreaded inductor whine. This issue nearly ruined our experience with the awesome R9 Nano and it rears its head here as well, though to a much lesser extent. There was a slight buzz during scenarios where framerates exceeded the 200 FPS mark (such as in menus) but as evidenced by our acoustics charts, during normal gameplay it completely disappeared. Most gamers won’t find any problems with this but if you play high framerate games like DOTA, StarCraft or Diablo III, prepare to enabled V-SYNC or FreeSync to cap framerates and avoid unnecessary noise.

All in all the ASUS R9 Fury STRIX is an awesome card for anyone who is looking for a sub-$600 GPU upgrade. It sits within a price and performance range currently unoccupied by any NVIDIA product and with a bit of overclocking (which is all that’s in the tank) it can run alongside the significantly more expensive R9 Fury X. Granted, the ASUS card is slightly more expensive than its competitors but the combination of temperatures, acoustics and features it offers is second to none.

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