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The NVIDIA TITAN X Performance Review

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Battlefield 4 / Dragon Age: Inquisition

Battlefield 4


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In this sequence, we use the Singapore level which combines three of the game’s major elements: a decayed urban environment, a water-inundated city and finally a forested area. We chose not to include multiplayer results simply due to their randomness injecting results that make apples to apples comparisons impossible.

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Dragon Age: Inquisition


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Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
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Messages
12,840
Location
Montreal
4K: Dying Light / Far Cry 4

Dying Light


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Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

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Far Cry 4


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The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Hitman Absolution / Metro: Last Light

Hitman Absolution


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Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

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Metro: Last Light


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The latest iteration of the Metro franchise once again sets high water marks for graphics fidelity and making use of advanced DX11 features. In this benchmark, we use the Torchling level which represents a scene you’ll be intimately familiar with after playing this game: a murky sewer underground.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
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Messages
12,840
Location
Montreal
4K: Middle Earth: Shadow of Mordor / Thief

Middle Earth: Shadow of Mordor


<iframe width="640" height="360" src="https://www.youtube.com/embed/U1MHjhIxTGE" frameborder="0" allowfullscreen></iframe>​

With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

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Thief


<iframe width="640" height="360" src="//www.youtube.com/embed/p-a-8mr00rY?rel=0" frameborder="0" allowfullscreen></iframe>​

When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
4K: Tomb Raider

Tomb Raider


<iframe width="560" height="315" src="http://www.youtube.com/embed/okFRgtsbPWE" frameborder="0" allowfullscreen></iframe>​

Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.


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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
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Messages
12,840
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Montreal
Overclocking Results

Overclocking Results


Unfortunately, we didn’t have too much time to find the TITAN X’s limits but what we do know is that NVIDIA packed a relatively respectable amount of overclocking potential into their flagship part. Balancing frequencies and rampant heat output does become a challenge but we decided to take fan speeds to a maximum of 60% and see where things led from there.

Now before we go on its important to note that NVIDIA has granted a good amount of extra voltage -112mV to be exact- for those of you who are going to use it. However, you’ll likely run into a Power Limit bottleneck long before maxing out the voltage.

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Out final clock speeds came in at a relatively impressive constant core frequency 1290MHz under load while GDDR5 topped out at 7970MHz. In games, this gave a small but still measurable performance bump but, for the increase in heat output and fan speeds we don’t feel that it’s a worthwhile tradeoff unless of course you are running a water cooling setup.

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SKYMTL

HardwareCanuck Review Editor
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Joined
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Messages
12,840
Location
Montreal
Conclusion

Despite a relatively high price, seeing the TITAN X go through the motions of chewing through games is really something to behold. It is one massively powerful card that highlights just how far NVIDIA’s 28nm architectures have progressed since Kepler was launched. There will surely be detractors who will point towards what may be coming from the competition sometime in the future and deride the $999 price point. The fact of the matter is you can get this performance now, in preparation for some major gaming launches (Hardline, Witcher III, GTA V and others) rather than waiting on hypothetical numbers and nebulous availability timelines to be proven true.

With that being said, the TITAN X also points towards an interesting trend in the current graphics card market. With NVIDIA obviously marching to the beat of their own drummer rather than looking over their shoulders at AMD, they can charge whatever the market will bear and still sell cards at a wildfire pace. There’s simply a lack of consistent competition to drive down costs. This leads to more expensive GPUs being foisted on anyone who wants or needs leading edge horsepower while buyers with less money are treated to some awesome price / performance values like the GTX 980 and R9 290X.

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So what does the TITAN X get you in relation to what’s currently available for purchase? A whole lot actually. If you are operating a 2560x1440 screen, performance lies at nearly the mid-way point between a single GTX 980 and two GTX 980’s in SLI. In comparison to AMD’s higher end solutions, we’re looking an average of 45% higher framerates than an R9 290X which puts it within spitting distance of the powerful R9 295X2.

4K is where the TITAN X really begins to shine as its larger memory footprint can aid framerates in bandwidth-limited scenarios. Here it is able to pull further ahead of single cards and even closer to dual card setups. However, the true benefits of that massive 12GB will only be seen in some titles since most games don’t require more than 4GB for adequate high resolution performance. In most areas we see the underlying GPU architecture becoming a bottleneck long before bandwidth saturation factors into the equation.

Of special note here is the TITAN’s perceived value against dual core setups like the GTX 980 SLI and R9 295X2. It goes without saying that we prefer a single powerful card to a less expensive SLI or Crossfire setup but let’s reiterate what the befits are. With a card like the TITAN X, gamers can neatly avoid waiting around for multi GPU profiles which are either delayed or never show up and they can also benefit from lower overall power consumption. Space is also freed up for ultra fast x8 PCIe-based SSDs and there’s always the possibility of adding another card sometime down the road for even better performance.

That situation is put into stark contrast when we look at what’s happening with AMD’s driver development as of late. Not only has it been nearly four months since their last revision – which is an eternity in the PC gaming space- but the new release they gave us in time for the TITAN X review leaves much to be desired as well. At 1440P it performed admirably (albeit with the Metro: Last Light problems remaining unresolved months after they first reared up) but 4K compatibility was a hit and miss affair at best. Crossfire profiles were either broken, missing or under-performing in Metro: Last Light, Hitman Absolution, Dying Light and Far Cry 4. That’s four out of the nine games we included in this review and that poor showing ultimately pushed down the card’s 4K framerates. With that taken into account the R9 295X2 is simply not a viable alternative to the $999 TITAN X at this time, even at its current price of $699.

Perhaps the most shocking aspects of this review are the TITAN X’s power consumption profile and acoustics. Even with 12GB of GDDR5 memory, at load it actually requires less power than an R9 290X even though its idle needs are a few watts higher. NVIDIA’s bruiser is also able to remain extremely quiet which is a huge relief considering the massive amounts of noise put out by a reference R9 290X when its operating in Uber mode. After seeing what GM200 can do when air cooled, any similarly performing solutions that need water cooling will look a bit crude in comparison.

While not spectacular in its abilities, the TITAN X does offer a reasonable amount of overclocking headroom. Should you for some reason need it, expect about 10% of Boost overhead and a good 15% on the GDDR5. The actual framerate improvements don’t amount to much but they’re there for the taking.

All in all the TITAN X is an impressive graphics card which has obviously been built with an eye towards future gaming at 4K, single precision data sets and VR environments. In many ways it follows the original TITAN’s launch perfectly: there’s a performance uplift of around 40% against its closest GeForce-branded competitor and costs $999. However, while the first TITAN was primarily marketed as developer-centric, the newest iteration lacks full speed double precision support and is obviously targeted towards gamers. And will those gamers buy the TITAN X? For the best possible performance available right now, they should.

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