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NVIDIA GTX 960 5-Way Roundup

SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Dragon Age: Inquisition / Dying Light

Dragon Age: Inquisition


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Dragon Age: Inquisition is one of the most popular games around due to its engaging gameplay and open-world style. In our benchmark sequence we run through two typical areas: a busy town and through an outdoor environment.

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Dying Light


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Dying Light is a relatively late addition to our benchmarking process but with good reason: it required multiple patches to optimize performance. While one of the patches handicapped viewing distance, this is still one of the most demanding games available.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Far Cry 4 / Hitman Absolution

Far Cry 4


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The latest game in Ubisoft’s Far Cry series takes up where the others left off by boasting some of the most impressive visuals we’ve seen. In order to emulate typical gameplay we run through the game’s main village, head out through an open area and then transition to the lower areas via a zipline.

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Hitman Absolution


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Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Metro: Last Light / Middle Earth: Shadow of Mordor

Metro: Last Light


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The latest iteration of the Metro franchise once again sets high water marks for graphics fidelity and making use of advanced DX11 features. In this benchmark, we use the Torchling level which represents a scene you’ll be intimately familiar with after playing this game: a murky sewer underground.

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Middle Earth: Shadow of Mordor


With its high resolution textures and several other visual tweaks, Shadow of Mordor’s open world is also one of the most detailed around. This means it puts massive load on graphics cards and should help point towards which GPUs will excel at next generation titles.

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Thief / Tomb Raider

Thief


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When it was released, Thief was arguably one of the most anticipated games around. From a graphics standpoint, it is something of a tour de force. Not only does it look great but the engine combines several advanced lighting and shading techniques that are among the best we’ve seen. One of the most demanding sections is actually within the first level where you must scale rooftops amidst a thunder storm. The rain and lightning flashes add to the graphics load, though the lightning flashes occur randomly so you will likely see interspersed dips in the charts below due to this.

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Tomb Raider


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Tomb Raider is one of the most iconic brands in PC gaming and this iteration brings Lara Croft back in DX11 glory. This happens to not only be one of the most popular games around but it is also one of the best looking by using the entire bag of DX11 tricks to properly deliver an atmospheric gaming experience.

In this run-through we use a section of the Shanty Town level. While it may not represent the caves, tunnels and tombs of many other levels, it is one of the most demanding sequences in Tomb Raider.


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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
All Those Overclocking Results!

All Those Overclocking Results!


The GTX 960 may not have all that much going for it on the performance front but we’ve seen with ASUS’ STRIX and the reference design that the GM204 core has been granted a whole lot of overclocking headroom. Remember, one an older version of GPUTweak (before its newer 100mV voltage setting was rolled out) the STRIX hit an impressive 1510MHz while even the reference design reached just north of 1450MHz. Those aren’t bad numbers at all but with more mature software and some purpose-built cards in hand, we went into this roundup hoping for some better results. Some cards delivered just that while others proved to be a disappointment.

Now before we get too far into how each card did, after testing seven different GTX 960’s we have a better understanding of their limits. First and foremost, the default Power Limit on every one of these cards is more than sufficient for any software-based overclocking endeavors. Even at their respective maximum clock speeds, power needs never slipped above 85% of the reference spec. Sure, boosting the Power Limit may grant a bit more leeway within certain “power viruses” like FurMark but within actual games it’s just not needed.

What really holds back frequencies is the NVIDIA-imposed Voltage Limit. Even the best of these cards can achieve a maximum of 100mV of extra voltage before they’re tapped out and that’s just not enough to achieve some truly spectacular overclocks. In every instance we smashed face first into a voltage wall before coming anywhere near their respective Power Limits.

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There were some great surprises here and some absolute disappointments but we have to remember that our sample size is relatively small so the results here don’t necessarily represent how other examples will perform. In addition, all of our cards came up with virtually the same memory overclock (granted, some were better than others) since none allowed any form of GDDR5 voltage increases.

Despite featuring the smallest amount of voltage overhead, the Galax GTX 960 EXOC proved to be an absolute beast, bursting through the 1.6GHz barrier on track to the highest overall result. EVGA’s SSC isn’t all that far behind with a very respectable continual core frequency of 1590MHz while MSI’s GTX 960 Gaming 2G also moves past the 1550MHz mark. Even Zotac’s diminutive put up some extremely respectable figures given that it doesn’t include all the high end “features” of its competitors.

On the other end of the spectrum we have the GIGABYTE G1 Gaming with a particularly poor result given the amount hype leveled at its various advanced functions. But what happened to the supposedly “binned” core? The advanced power control? The Ultra Durable components meant for higher overclocking achievements? They sure sound nice but they’re great examples of marketing run amok since they obviously don’t do a single blessed thing to improve overclocking headroom. As a matter of fact, despite its results not being all that far away from the competition, this is the only card that actually hard-locked on us at any speed over 1545MHz. It goes to show that if you encounter a lower-spec core (which this card shouldn’t have to begin with) no amount of onboard technology will salvage overclocking.

The individual settings for each card are below:


EVGA GTX 960 SSC

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Galax GTX 960 EXOC

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GIGABYTE GTX 960 G1 Gaming

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MSI GTX 960 Gaming 2G

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Zotac GTX 960 AMP! Edition

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SKYMTL

HardwareCanuck Review Editor
Staff member
Joined
Feb 26, 2007
Messages
12,840
Location
Montreal
Wrapping Things Up & Individual Conclusions

Wrapping Things Up & Individual Conclusions


This has actually been an interesting roundup as it gives a pretty accurate cross-section of what’s available on the market. All of these cards are infinitely more appealing than the GTX 960 reference design and routinely offer between 7% and 10% more performance than cards sporting NVIDIA’s stock specifications. That’s significant since it allows the GTX 960 to effectively move past the performance offered by AMD’s R9 285 and come a bit closer to the R9 280X.

Unfortunately, there are still more than a few instances where higher core frequencies don’t have much effect on in-game framerates since memory bandwidth is the primary bottleneck. If you buy any of these cards the first thing that should be done is to maximize GDDR5 speeds. Don’t believe us? Let’s have a chart do the talking.

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As you can see, adding just 10% to the memory frequencies can somewhat open up performance in games that are obviously too much for the GTX 960 to handle. Compare and contrast that to the R9 280X’s -a card that doesn’t have such a narrow interface- near lack of improvements with a similar 10% GDDR5 overclock and it becomes obvious where NVIDIA’s shortcomings lie. This is also why ASUS’ STRIX with its slight memory overclock is able to pull ahead of the EVGA SSC, a card that outweighs its core frequency by a decent amount.

With all of that being said, every one of these pre-overclocked versions of the GTX 960 offer very good value if someone is looking for an efficient, ridiculously quiet, affordable and feature rich graphics card. Their performance is very good at 1080P (we’ve already pushed aside the possibility of using the GTX 960 at higher resolutions) but there are still individual foibles and accomplishments we need to discuss.


EVGA GTX 960 SSC


EVGA’s SSC is obviously the heavy hitter of this group with its sky-high clock speeds but what surprised us the most was its acoustical results. We used EVGA’s “silent” BIOS setting which, interestingly enough, resulted in exactly the same performance as the higher rotational speed setting. This in itself is impressive since the fans remained completely off in Alien: Isolation and spun up to just 10% of their maximum rotational speed in higher-load games despite the core churning along at 1456MHz. Whatever EVGA did to this heatsink, it is working wonders and overclocking is quite decent as well.

With a cost that’s just $10 more than the reference version, the EVGA GTX 960 SSC is the card to get if you’re looking for the absolute best out-of-box performance without any associated noise issues.

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Galax GTX 960 EXOC


Galax has been launching some interesting cards as of late and their GTX 960 EXOC is no different. It hits the exact same clock speeds as GIGABYTE’s G1 Gaming while even offering similar acoustics and temperatures. Those two last points are somewhat ironic considering the EXOC is significantly smaller than its identically-priced competitor and it still offers clone-like performance metrics. In many ways this more compact approach allows Galax’s offering to have much boarder appeal.

While there really aren’t many reasons to recommend Galax’s offering over those of more-known competitors, the EXOC is an overclocking monster. Galax leads the pack with an actual Power Limit overhead of 22% and despite having just 50mV of additional voltage on tap, the card burst through the 1.6GHz mark like a boss. We can only imagine what the EXOC would have done if it used the 100mV setting all the competitors came with.



GIGABYTE GTX 960 G1 Gaming


One of the primary selling points of the GTX 960 is its efficiency which results in lower heat output. This allows board partners to use more compact cooling designs without offering up temperatures like a sacrificial lamb. GIGABYTE meanwhile has added what can only be termed a preposterously large heatsink onto a core that produces a mere modicum of heat, resulting in an ungainly design. In many ways it runs contrary to the GTX 960’s original design intents.

One would think that with the raw mass of cooling capabilities and the G1’s supposedly hand-picked core, GIGABYTE would have found some unique way to take advantage of their engineering accomplishments. Unfortunately, once the dust settled the G1 Gaming wasn’t the fastest, coolest running or quietest, nor did it reach anywhere near the massive clock speeds of GALAX’s more compact EXOC. For the most part, it proved to be an unexceptional graphics card wrapped up in a stunning yet pointless exterior.

Had GIGABYTE not launched a more compact version of the GTX 960 we would have been much harsher in this conclusion but as it stands the G1 Gaming is a competent performer that offers and great value…provided your case is compatible with its immense stature.



MSI GTX 960 Gaming 2G


The MSI Gaming 2G may not be the fastest card in this roundup but in our eyes it is one of the best since it takes advantage of the GTX 960’s various strengths. Performance is a just few percentage points above the reference card but MSI has leveraged their heatsink technology to provide absolutely silent performance in nearly every instance. The Gaming’s fans “pulse” to very low RPMs in order to keep temperatures in check during higher loads but they remain completely off for the most part. This makes it the quietest card we’ve ever come across.

MSI’s GTX 960 may not be the most compact card around but it delivered excellent temperature results and put its heatsink’s size to good use. The only thing that may cause gamers to hesitate is the Gaming 2G’s price which is the most expensive among GTX 960 cards we’ve tested.

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Zotac GTX 960 AMP!


If there’s one card here which personifies what a GTX 960 should be, it is the Zotac GXT 960 AMP! Edition. While many of the other board partners (with the exception of ASUS) have simply recycled older, larger heatsink designs, Zotac took the path less travelled by engineering a card that is compact, quiet and capable of delivering low temperatures while also featuring excellent out-of-box clock speeds. The end result is an elegantly simple graphics card that will fit into just about any case while delivering very good performance at 1080P.

Even in the overclocking department, the diminutive AMP! Handles itself quite well and hangs with every other card. If we were to name a “winner” in this roundup it would be Zotac’s offering.

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