Hitman is arguably one of the most popular FPS (first person “sneaking”) franchises around and this time around Agent 47 goes rogue so mayhem soon follows. Our benchmark sequence is taken from the beginning of the Terminus level which is one of the most graphically-intensive areas of the entire game. It features an environment virtually bathed in rain and puddles making for numerous reflections and complicated lighting effects.
Ironically, the GTX 650 Ti Boost’s performance here makes it look like NVIDIA may want to look into a gap-filler between their newest product and the GTX 650 Ti. That solution may be on its way with the eventual release of the Boost 1GB.
Max Payne 3 (DX11)
When Rockstar released Max Payne 3, it quickly became known as a resource hog and that isn’t surprising considering its top-shelf graphics quality. This benchmark sequence is taken from Chapter 2, Scene 14 and includes a run-through of a rooftop level featuring expansive views. Due to its random nature, combat is kept to a minimum so as to not overly impact the final result.
Here we see an ever so slight misstep by NVIDIA’s graphics cards as AMD seems to have found the secret mojo behind Max Payne 3. As a result, the GTX 650 Ti Boost falls back a few places but still remains well ahead of the HD 7790 1GB.
NVIDIA's GTX 960 has been reviewed over an over again in its pre-overlcocked form but now we take a reference design for a spin at 1080P and 1440P. The performance results are interesting to say the ...
There has been plenty of controversy about NVIDIA's GTX 970 and the way the core addresses its associated memory. In this article we explain the limitations and test whether or not they have a negati...