Dirt: Showdown / Far Cry 3
Dirt: Showdown (DX11)
Among racing games, Dirt: Showdown is somewhat unique since it deals with demolition-derby type racing where the player is actually rewarded for wrecking other cars. It is also one of the many titles which falls under the Gaming Evolved umbrella so the development team has worked hard with AMD to implement DX11 features. In this case, we set up a custom 1-lap circuit using the in-game benchmark tool within the Nevada level.
Dirt: Showdown’s use of certain AMD-optimized rendering paths seems to make short work of NVIDIA cards and provides a thorn in the GTX 650 Ti Boost’s side. As we’ll see throughout testing, this is an exception rather than a rule but hopefully NVIDIA’s driver team will soon roll out some additional optimizations for this title.
Far Cry 3 (DX11)
One of the best looking games in recent memory, Far Cry 3 has the capability to bring even the fastest systems to their knees. Its use of nearly the entire repertoire of DX11’s tricks may come at a high cost but with the proper GPU, the visuals will be absolutely stunning.
To benchmark Far Cry 3, we used a typical run-through which includes several in-game environments such as a jungle, in-vehicle and in-town areas.
While this may be an AMD Gaming Evolved title, you wouldn’t know it from the GTX 650 Ti Boost’s performance. It is once again able to remain slightly ahead of the $185 HD 7850 2GB and leaves the HD 7790 in the dust. It also retains enough separation with the GTX 650 Ti to justify that card’s new lower price.
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