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Samsung YP-S5 Multimedia Player Review

by Michael "SKYMTL" Hoenig     |     March 3, 2008

Screen Quality


The Samsung YP-S5 comes with a 1.8” TFT display which has a resolution of 176x220 pixels and this is quite a bit smaller than some competing players on the market. In other words, it is fit for displaying the menus and not much else since the low resolution cannot display pictures in all their glory and watching a video on it is like trying to watch a 27” TV from fifty feet away.

No matter how much we gripe about its size, the quality of the display is actually quite good for a multimedia player in the S5’s price range. You can easily upload your vacation shots through Samsung’s Media Studio and brag about them to your friends if you can put up with the somewhat slow transition from picture to picture.


Bluetooth and You


On of the more interesting features of the Samsung YP-S5 is its Bluetooth capability which you can use to listen wirelessly to you music through a wireless headset or transfer files to you player. Both of these options worked extremely well in our testing but the one thing that stood out the most was the seamless transition we had when using it as a hands-free device for our cell phone.


Samsung gives you the option to send and receive calls through the YP-S5 and even though it sounds a bit complicated, it works ridiculously well. While the manual states that this wireless feature is compatible with only a few cell phones we found that it also worked on the Motorola Razr V3c, the LG Chocolate and a Blackberry Curve without any problem at all. So, it is safe to assume that if you have bought a Bluetooth-enabled phone within the last year or so, it should be compatible with the S5.

All you have to do is link the cell phone and the player the same way you would with a hands-free device and you are off to the races. To send a call, you select Mobile Phone through the Bluetooth menu, type in the number and talk using the built-in mic and hear the person you are calling through the headphones. When you receive a call, a tone plays through the player and you either flip out the speakers to hear the person on the other end or press the center button to accept the call. It is absolutely seamlessly done.

Are there any issues with his feature? The only problem we had was that there was a fair amount of background noise when using the built-in mic. The person on the other end of the line found it extremely hard to hear us if we were driving or if there was any sort of wind blowing.
 
 
 

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