| XFX 8800GTS 512MB (G92) Alpha Dog Edition Review | ||
| by Michael "SKYMTL" Hoenig | December 10, 2007 | ||
| 1280 x 1024 Resolution Testing (DX10) 1280 x 1024 Resolution Testing (DX10) Crysis This is the big one. Crysis has quickly become the 2000lb gorilla in the room with its amazingly realistic graphics that beggar any system on the block. For these tests the in-game benchmark was used and completed all 4 runs in 32-bit mode. And average was then taken from all 4 runs. ![]() ![]() Call of Juarez Other than being one of the first benchmarkable DX10 games, Call of Juarez also received luke-warm reviews but it provides some stunning visuals. To benchmark this game we used the in-game benchmark tool and ran it 4 times to give an average score. ![]() ![]() Company of Heroes ![]() ![]() World in Conflict ![]() ![]() PT Boats: Knights of the Sea Russian developer Akella has released a nifty little DX10 benchmark centered around their upcoming game PT Boats: Knights of the Sea. Due to a bug in the software, the demo refuses to run on any graphics card with under 512MB of ram if AA is turned on. So this time I benched without AA turned off. ![]() Lost Planet: Extreme Condition ![]() ![]() Results Analysis When it comes to more graphics-intensive DX10 programs, the XFX 8800GTS 512MB looks a whole lot better than it did in DX9. In most tests it trailed slightly behind the 8800GTX but increased its lead over the lower-priced 8800GT when AA was turned on. However, when playing without AA the 8800GT and XFX 8800GTS 512MB were fighting it out neck and neck more often than not. As for Crysis….well, what can be said about it? The only way DX10 was playable was if we completely turned off AA and even then there were some massive slowdowns. It doesn’t look like Nvidia’s new driver does much to improve performance in this demanding game but I am sure revisions are on their way along with new patches for the game. | ||
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