| XFX 8800GTS 512MB (G92) Alpha Dog Edition Review | ||
| by SKYMTL | December 10, 2007 | ||
| 1600 x 1200 Resolution Testing (DX10) 1600 x 1200 Resolution Testing (DX10) Crysis ![]() ![]() Call of Juarez ![]() ![]() Company of Heroes ![]() ![]() World in Conflict ![]() ![]() PT Boats: Knights of the Sea ![]() Lost Planet: Extreme Condition ![]() ![]() Results Analysis While performance in Company of Heroes looks very good (I know, I’m starting to sound like a broken record) it is apparent that the XFX 8800GTS 512MB is bottlenecked by its memory interface at this resolution. On the other hand, performance was always above that of the 8800GT and sometimes to quite significant amounts in some tests where it comes close to GTX performance. You know what’s coming up next: a quick discussion about Crysis results and to be honest, they are absolutely pathetic. The XFX 8800GTS 512MB gets eaten alive by the GTX even though not one card provides a playable framerate in DX10. Whether this is a driver issue or some other problem with DX10 optimizations, has yet to be determined. For some reason, the G92-based cards suffer more than others in Crysis DX10 at this resolution but hopefully upcoming driver revisions will help correct this. One thing is certain though: in order to play Crysis at 1600x1200 you need bucketloads of ram and at memory bus which is above 256-bit. | ||
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