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Unigine: Heaven v2.0 (DX11) Unigine: Heaven v2.0 (DX11)Unigine’s Heaven benchmark is currently the de-facto standard when it comes to simple, straightforward DX11 performance estimates. While it is considered a synthetic benchmark by many, it is important to remember that no less than four games based on this engine will be released within the next year or so. In this test we will be using a standard benchmark run with and without tessellation enabled at three resolutions. 1680 x 1050 ![]() ![]() 1920 x 1200 ![]() ![]() 2560 x 1600 ![]() ![]() NVIDIA has stated that the GF100 architecture is made for a DX11 environment and the Heaven benchmark results seem to backup that assertion. Altogether, this is an impressive performance by the GTX 480 to say the least. | ||||
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