Intel Core i7-980X Gulftown Six-Core 32nm Processor Review

by MAC     |     March 10, 2010

Gaming Benchmarks: Left 4 Dead / Particle Simulation



Left 4 Dead


Left 4 Dead (Latest Update)
Resolution: 1680x1050
Filtering: 4X MSAA / Anisotropic 8X
Graphic Settings: High
Shader Detail: Very High
Test 1: HWC Custom Timedemo
Comparison: FPS (Frames per Second)

Left 4 Dead is the latest disorienting, fast-paced zombie apocalypse mega-hit from Valve. L4D uses the latest version of the Source engine with enhancements such as multi-core processor support and physics-based animation. We test here at 1680x1050 with in-game details set to their highest levels, with MSAA 4X and AA 8X. For benching, we used a pre-recorded 20 minute timedemo taken on the No Mercy campaign during The Apartments mission.



Although the Source engine scales very well with multi-core processors, we discovered that the scaling seems to stop at eight threads, hence why the Core i7-980X doesn't take the lead. We actually found that it was faster in this benchmark when we disabled two cores and ran it as a quad-core/eight-thread processor.


Valve Particle Simulation Benchmark


Valve Particle Simulation Benchmark
Default
Comparison: Particle Performance Metric

Originally intended to demonstrate new processing effects added to Half Life 2: Episode 2 and future projects, the particle benchmark condenses what can be found throughout HL2:EP2 and combines it all into one small but deadly package. This test does not symbolize the performance scale for just Episode Two exclusively, but also for many other games and applications that utilize multi-core processing and particle effects. As you will see the benchmark does not score in FPS but rather in its own "Particle Performance Metric", which is useful for direct CPU comparisons.



Although more of a tech demo than anything else, VPSB demonstrates the type of performance gains that can be had with the i7-980X in games that support 8+ threads.
 
 
 

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