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| by MAC | January 3, 2010 | ||||||||||||||||||||||||||||||||
| Feature Test: Hyper-Threading (HT) Feature Test: Hyper-Threading (HT)![]() How two becomes four. The Nehalem microarchitecture brought forth the return of Hyper-Threading (HT), which is a feature that was first implemented on the Pentium 4 "Northwood" processors with mediocre results. Thankfully, as we demonstrated in our Bloomfield Core i7 review, this new microarchitecture has really been designed to take advantage of HT's multi-threading performance benefits. Aside from the lower-end Pentium G6950, all six Clarkdale models feature Hyper-Threading, and Intel is really betting that this a feature that will distinguish these chips from traditional dual-core processors. So is Hyper-Threading's increased multi-threading performance really apparent on Clarkdale? Let's find out with a small selection of multi-threaded applications:
Admittedly our sample size is small, but the results speak for themselves. In highly multi-threaded applications, HT can make a significant difference, speeding up a real-life workloads by 12% to 24%. As you can see in Far Cry 2, World in Conflict, Street Fighter 4, there are benefits to be had in games since most multi-threaded engines recognize up to four-threads. Multi-threaded games have definitely become more prominent, and we are approaching the point were a simple dual-core processor simply won't cut it anymore. | ||||||||||||||||||||||||||||||||
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