Intel Westmere 32nm Launch & Clarkdale Core i5-661 CPU Review

by MAC     |     January 3, 2010

Feature Test: Hyper-Threading (HT)



How two becomes four.

The Nehalem microarchitecture brought forth the return of Hyper-Threading (HT), which is a feature that was first implemented on the Pentium 4 "Northwood" processors with mediocre results. Thankfully, as we demonstrated in our Bloomfield Core i7 review, this new microarchitecture has really been designed to take advantage of HT's multi-threading performance benefits.

Aside from the lower-end Pentium G6950, all six Clarkdale models feature Hyper-Threading, and Intel is really betting that this a feature that will distinguish these chips from traditional dual-core processors. So is Hyper-Threading's increased multi-threading performance really apparent on Clarkdale? Let's find out with a small selection of multi-threaded applications:


Intel Core i5-661 - HT OffIntel Core i5-661 - HT OnPerformance Difference
Cinebench R10 64-bit: xCPU919011061+20%
WinRAR 3.8.0 Compression287 secs.255 secs.+12.5%
x264 HD Benchmark11.27 FPS14.25 FPS+26%
3DMark Vantage: CPU Score735410136+38%
Far Cry 270.11 FPS82.19 FPS+17%
World in Conflict41 FPS46 FPS+12%
Street Fighter 4184.58 FPS192.46 FPS+4%


Admittedly our sample size is small, but the results speak for themselves. In highly multi-threaded applications, HT can make a significant difference, speeding up a real-life workloads by 12% to 24%.

As you can see in Far Cry 2, World in Conflict, Street Fighter 4, there are benefits to be had in games since most multi-threaded engines recognize up to four-threads. Multi-threaded games have definitely become more prominent, and we are approaching the point were a simple dual-core processor simply won't cut it anymore.
 
 
 

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