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| by Michael "SKYMTL" Hoenig | November 23, 2009 | ||
| Call of Duty: World at War Call of Duty: World at War![]() To benchmark this game, we played through 10 minutes of the third mission (Hard Landing) starting from when the player first enters the swamp, through the first bunker until the final push onto the airfield. This was benchmarked using FRAPS. 1680 x 1050 ![]() ![]() 1920 x 1200 ![]() ![]() 2560 x 1600 ![]() ![]() | ||
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