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| by MAC | September 6, 2009 | ||||||||||||||||||||||||||||||||||||
| Feature Test: Hyper-Threading (HT) Feature Test: Hyper-Threading (HT)![]() Eight-threaded goodness The Nehalem microarchitecture marks the return of Hyper-Threading (HT), which is a feature that was first implemented on the Pentium 4 "Northwood" but with little success. Thankfully, as we demonstrated in our Core i7 review, this new microarchitecture has really been designed to take advantage of HT's multi-threading performance benefits. Intel is so confident in the value of Hyper-Threading that with Lynnfield they have segregated the models based on support for this feature, with the cheaper Core i5-750 lacking HT. So does Hyper-Threading's increased multi-threading performance really warrant a price premium? Let's find out with a small selection of multi-threaded applications:
The results speak for themselves. In highly multi-threaded applications, HT can make a significant difference, speeding up a real-life workload by 12% to 24%. As you can see in Far Cry 2, Left 4 Dead, Street Fighter 4, even games with solid multi-threaded engines don't usually recognize more than four-threads, which negates any possible HT-related performance gains. We are quite confident that HT-friendly engines are coming down the pipeline though, so Hyper-Threading may eventually play a role in gaming scenarios. | ||||||||||||||||||||||||||||||||||||
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