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| by MAC | September 6, 2009 | ||
| Gaming Benchmarks: Street Fighter 4 / World in Conflict Gaming Benchmarks: Street Fighter 4 / World in ConflictStreet Fighter 4Street Fighter 4 Demo Resolution: 1680x1050 Anti-Aliasing: 0X Graphic Settings: High Test 1: Built-in Timedemo Comparison: FPS (Frames per Second) Street Fighter IV is a 2008 arcade game produced by famous developer Capcom, that has finally been released on the PC platform. This game has not been 'ported' since the Street Fighter IV arcade machines actually have PC internals, with circa 2005 components. As a result, the version of the game released on the PC is considered the definitive version. With fully multi-threaded engine and an astounding hybrid 2D/3D graphics style, this game is sure to please all fans of the Street Fighter series. ![]() This is a good example of a game that is multi-threaded, but only up to 4 threads. As you can see, there is very little performance variation between all the modern quad-core processors in our lineup. World in ConflictWorld in Conflict v1.010 Resolution: 1680x1050 Anti-Aliasing: 4X Anisotropic Filtering: 4X Graphic Settings: Very High Test 1: Built-in Benchmark Comparison: FPS (Frames per Second) One of the most visually stunning real-time strategy games in recent history, World in Conflict can really push systems to the brink, which is what we attempt by running the game in DirectX 10 mode at 1680x1050 with all settings maxed out. For this test we used the in-game benchmarking tool. ![]() | ||
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