Review Contents:

The Future of Stereo 3D Part I: Nvidia Geforce 3D Vision

by Michael "SKYMTL" Hoenig     |     March 17, 2009

GeForce 3D Vision: Q&A Session


After using the GeForce 3D Vision for about 3 months and logging more than 200 hours of stereo 3D gaming, there were several questions that popped into my mind over the course of testing. I am sure you have been asking yourself some of these exact same questions and some haven’t popped up in Nvidia’s FAQ...yet. So, to answer many of my own inquiries, I ended up doing a fair bit of testing and left an email paper trail longer than War and Peace.


Will other electronics interfere with the IR Emitter?

To be honest with you I tried wireless keyboards and mice, RF remotes and ran 3 open-air systems at the same time and not once was the signal to the glasses interrupted. While my satellite radio would take a crap (granted, it doesn’t use infrared) due to the interference caused by running an open system, the glasses chugged along. The only time I was able to mess around with their operation was when I used them in the same room as my Samsung LN52A850 LCD TV. This thing kicks up enough interference that none of my IR remotes will work within the room I have it in so the fact that the Nvidia kit didn’t work wasn't too much of a surprise to me. All in all, I would say that 3D Vision is a robust solution when it comes to signal disruption.


What is the range of the IR Emitter?

First of all it is imperative that you have a clear line of site between the emitter and the location where you will be using the glasses. After setting up the emitter in a viewable location, I was able to get 22 feet away from it before I began experiencing signal degradation. This is perfect for those of you who are going to be using this kit with one of the ultra huge 67” DLP TVs it is compatible with and it exceeds Nvidia’s stated maximum of 20 feet.


Will the glasses be sold separately and how much will they cost?

There are some of you out there who are probably thinking that their friends would love to come over and have a look a 3D Vision but you don’t want to spend the price on another full kit. Or maybe your kid brother has ripped apart your glasses in a fit of jealous rage. Unfortunately, each kit only comes with a single pair of glasses and costs a pretty penny so you are out of luck since at this time Nvidia is not selling the glasses separately. Will they ever? According to Nvidia, within the next month or so you will be able to buy the glasses by themselves but the price has not yet been set. If I was a betting man I would predict MSRP to be around $150CAD for a single pair but until the announcement is made, the final pricing is anyone’s guess.


How many pairs of glasses can be used per emitter?

So your buddies come over with their 3D Vision glasses and they want to watch your get your butt whooped in Left 4 Dead. Will they need to bring their own emitters? Nope. Nvidia has designed the emitter so an unlimited number of glasses can pick up its signal. Indeed, at CES Nvidia was showing a demo presentation to groups of about 30 people at a time all of whose glasses were running off of a single emitter.


Battery Life and Replacement

Since the 3D Vision kit uses active shutter glasses, they include a battery-backed power supply which will eventually run out. According to Nvidia, a fully charged set of glasses will last for about 40 hours of gaming which isn’t bad at all but do these paper specs live up to real life expectations? After experiencing an average of 36 hours of gaming per full charge, I can say that their prediction is pretty damn close to reality.

The real question comes when we start thinking about replacing the battery. Since it is stored within a totally enclosed portion of the glasses, you would have to perform a lobotomy on your kit just to access it. So, I would have to say that the battery is not user replaceable but Nvidia’s life expectancy for it is quite good: after six years it is expected to retain a least 80% of its original charge capacity based on one full charge per week.


Is 3D Vision compatible with HDMI?

Yes and no. Current HDMI 1.0 and 1.2a standards do not allow for the necessary bandwidth needed to transmit the high definition signals needed for a true 120Hz signal. This is why Nvidia requires you use a dual link DVI cable since its 9.9 Gbps of theoretical bandwidth is about double that of the current HDMI 1.2a standard. However, the new HDMI 1.3 format will increase bandwidth to 10.2 Gbps which should be more than enough for Nvidia’s solution to be ported to LCD TVs. Also, since DLP TVs aren’t tied down by a refresh rate running a DVI to HDMI connector from your graphics card is doable.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Bookmark to Slashdot!Stumble this Post!Reddit! Bookmark to Newsvine!
 

Latest Reviews in Peripherals
November 3, 2009
Gaming mice usually come in one of two categories:  feature rich and expensive or dumbed-down and cheap.  Cooler Master is trying to break the mold with the lasted addition to their Storm series of ga...
July 7, 2009
Gigabyte is well known for their motherboards and graphics cards.   However, when it comes to the peripheral marketplace they have yet to hit their stride but are moving forward with all guns blazing....
July 6, 2009
Mice are usually the last thing many people think of when putting together a brand new build but for gamers and professional users, there is no denying the importance of a good set of peripherals.  Gi...
LinkBacks (?)
LinkBack to this Thread: http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/15823-future-stereo-3d-part-i-nvidia-geforce-3d-vision.html
Posted By Date
3D vision gaming questions for a 3D n00ber - [H]ard|Forum January 30, 2010 09:49 PM
3D vision gaming questions for a 3D n00ber - [H]ard|Forum January 30, 2010 08:55 PM
Compilation of 3D websites almost all about anaglyph stereoscopic at DVinfo.net January 22, 2010 11:48 AM
The Problem with Nvidia's 3D Surround. - Page 3 - [H]ard|Forum January 9, 2010 07:00 PM
Evening Tech Bits - Blue's News Story January 4, 2010 03:18 PM
Detailed nV 3D Vision review - AnandTech Forums November 23, 2009 07:39 PM
News des 19. März 2009 | 3DCenter.org July 20, 2009 01:11 AM
NCIX.com - Buy NVIDIA GeForce 3D Vision Stereoscopic Glasses & Samsung 2233RZ 120HZ LCD Monitor Bundle - 3DVISION/2233RZ In Canada. July 7, 2009 06:13 AM
Elite Bastards • View topic - Thursday news round up June 3, 2009 10:14 AM
The Future of Stereo 3D Part I: Nvidia Geforce 3D Vision May 14, 2009 09:09 PM
Pengen iZ3D LCD 22 May 11, 2009 05:58 AM
The Future of Stereo 3D Part I: Nvidia GeForce 3D Vision April 25, 2009 05:55 AM
Nvidia 3D Vision thread - The SOURCE for Extreme Liquid Cooling April 14, 2009 02:18 AM
NVIDIA Forums > Samsung 2233RZ vs. Zalman ZM-M220W April 9, 2009 01:45 PM
Hardware Roundup - HotHardware April 9, 2009 10:05 AM
Futuremark - News - Newsarticle April 7, 2009 01:30 AM
Official nVidia 3d Stereo Thread - Page 8 - Rage3D Discussion Area April 7, 2009 12:21 AM
The Future of Stereo 3D Part I: Nvidia GeForce 3D Vision April 6, 2009 12:52 PM
News around the web: GNOME 2.26 Released - TechSpot News April 6, 2009 09:30 AM
XSReviews.co.uk - Trusted Hardware Reviews - News | Review - Nvidia GeForce 3D Vision April 6, 2009 03:47 AM
Samsung 2233RZ vs. Zalman ZM-M220W - NVIDIA Forums April 5, 2009 11:36 PM
The Future of Stereo 3D Part I: Nvidia GeForce 3D Vision @ Hardware Canucks April 5, 2009 02:29 AM
AnandTech - Detailed nV 3D Vision review April 3, 2009 08:05 PM
Good new 3D Vision article - nV News Forums April 3, 2009 06:11 PM