The Future of Stereo 3D Part I: Nvidia Geforce 3D Vision

by Michael "SKYMTL" Hoenig     |     March 17, 2009

Moving forward with Developers



The Way It’s Meant To Be Played. TWIMTBP. Get to know it because it’s the name of Nvidia’s program that has been used to support developers in optimizing their games to run on Nvidia hardware. As such, it is quite popular within the game development industry as evidenced by the Nvidia splash screens in many popular games. Even though the jury of public opinion may frown upon its implementation, it allows Nvidia to leverage their relationship with developers in order to forward their technologies. One of its benefits is that it has meant Nvidia could quickly implement 3D Vision in newly released games from literally the day they are released. One good example of this is how stereo 3D profiles were immediately ready for Dawn of War II when it became available.

Without a doubt, acceptance within the PC gaming community for a new technology will only begin once they see that game developers are actively supporting it. There are plenty of us out there who will buy a game on its release date, play it for a month or two and then move on to the next big thing. That means 3D Vision will need to have support for new games from the day of release or within a few weeks of release in order to cater to the most demanding of us users. So far they have worked well with developers and we hope that continues but on a personal note, I would still like their list of supported legacy titles to expand.


Love it or hate it, everyone has to keep in mind that TWIMTBP program gives Nvidia the leg up on every other stereo 3D product out there due to the fact that it has an amazing amount of market penetration. It means developers WILL be helping 3D Vision make its way into the mindsets of countless gamers so it is truly the ace up Nvidia’s sleeve. Without it, 3D Vision would be just another wannabe in the grand scheme of things.
 
 
 

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