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| by Robscix | February 15, 2009 | ||
| Gaming Impressions Gaming ImpressionsGear Used: ASUS Essence STX Auzen Prelude 7.1 We are always curious in the Audio Lab as to how headphones under test will react to gaming audio effect routines (EAX/OpenAL and GX 2.5) and upmix technologies available on modern soundcards such as CMSS-3D and Dolby Headphone. We figured what better cards to test with then the Prelude and Xonar Essence STX? Now onto the games: Call of Duty: World at War The Call of Duty series is a staple to many of us being our favorite or one of our favorite FPS. I was just starting to play COD: WAW when the Beats came along and they seriously impressed me for sound quality. Many have mixed opinions on the audio for this game arguing about the sound of the guns and other armaments. The beats brought out everything the audio tracks in this game had to offer. I could hear new detail in the environments and with the weapons. New in game sounds came out to the forefront, details previously lost or missed with my other headset were easily noticed through the beats. The in game sounds had more realism through the Beats and they surpassed my previous “reference”, headphones easily. Call of Duty II While the new COD chapters are great, I still find myself going back to this chapter. Call of Duty 2 will always be one of my personal favorite as it is with many other gamers. The soundtracks and weapon sounds in this game are custom, compiled and modified by yours truly for my own enjoyment. I have spent much time editing these sound files using audio editors so they are well known to me. With the Beats, new detail came through in the game and when reviewing the tracks in Adobe Audition. Call of Duty 4 This game provides great tests for audio equipment. Offering large environments, great weapon sounds and heavy action sequences for the player. New details, nuances and clarity were noticed through this game also. I found myself looking to the side a few times while playing. The Beats offered great realism and enjoyment while playing this game. All imaging was perfect through these headphones and enimies could be easily pinpointed in the sonic image. All the weapon sound had something new also, more detail and articulation, The game just sounded exceptional over these headphones. Infernal This is a new game in me reference set. Not new but good none the less. Many large environments using lots of reverbs can be hard on headphones to reproduce accurately offering a fake simulated sound instead of an authentic “openness” sound. The beats again never disappointed while playing infernal or other test games. The sound quality built into these headphones comes through no matter if you use on card game effects or the game has a built in effects engine. For gaming I opt to use these headphones from here on out. | ||
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