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| by Michael "SKYMTL" Hoenig | January 5, 2009 | ||
| Dead Space Dead Space: GPU PerformanceTo benchmark Dead Space, we used a timed 10 minute gameplay session around in Chapter 2: Intensive Care on Hard Difficulty in which we battle a few necromorphs and enter a zero-G environment. Seriously, what good is a benchmark without action sequences? “Walkthroughs” are unacceptable around here… Once again FRAPS was used. 1680 X 1050 2560 X 1600 | ||
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