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| by Michael "SKYMTL" Hoenig | December 18, 2008 | ||
| Left 4 Dead Left 4 Dead: GPU PerformanceFor benching Left 4 Dead, we used a pre-recorded 5 minute timedemo taken on the Death Toll campaign during The Church mission. Framerates were captured with FRAPS. 1680 X 1050 2560 X 1600 As we can see, this is the first game in this preview which faces some serious CPU bottlenecking even with 4xAA enabled at 1680 x 1050 resolution. However, as the resolution increases so to does the lead the GTX 295 has over the HD 4870 X2. Due to its extremely fast-paced nature, this is one game we definitely want at or above 60FPS. It will be interesting to see what kind of performance the GTX 295 is able to eke out when we hit it with higher instances of anti aliasing in the actual review. | ||
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