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  #41 (permalink)  
Old February 1, 2013, 06:24 AM
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This looks pretty sweet! I wonder how it will compare to Gran Turismo 5.
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  #42 (permalink)  
Old February 4, 2013, 04:32 AM
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First trailer of the year by our community member Jonz!

Project C.A.R.S. trailer - White And Blue on Vimeo

Hope you enjoy!
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Old February 4, 2013, 06:45 AM
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damn forgot about this game going to have to re-install it again
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Old February 4, 2013, 07:05 AM
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I just finished building my race/playseat and I have a G25 so as soon as I get my video card, this-a game-a-gonna-get-a-playing.
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Old February 4, 2013, 09:01 AM
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Hows does one buy/download this game? It seems to be closed on the website.
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Old February 4, 2013, 09:05 AM
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I've been on the beta is it done yet?
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Old February 4, 2013, 09:49 AM
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The game is still in beta and unfortunately you cannot purchase it at this time since they closed BETA purchases a few months ago. The game is supposed to be released about a year from now which is a good thing because the physics in this game have a long way to go. With the help of Ben Collins (ex-stig), things seem to be going in the right direction though. Hopefully by then they will have ironed our some FFB issues as well.

I also look forward to rFactor2 (the ultimate in physics realism) and Assetto Corsa. This is going to be a great year for the sim racing community.
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Old February 4, 2013, 09:53 AM
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Cool, redid my os haven't reinstalled my beta yet again, actually forgot about it.
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Old February 5, 2013, 01:51 PM
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This friday theres a huge update coming on in terms of physics and force feedback, those who have the game get ready for some fun !
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Old February 16, 2013, 07:25 AM
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Here i am again, another 2 weeks have gone by and “Oh my god” could they have been even better?

Let’s start with something I’ve spoken last time, the Grid Girls, I couldn’t show you images before but now I have one that can be shared.
Beware those with heart condition or that recently took Viagra, what you are about to see may cause undesired effects!


This is one of the variations (work in progress), there are others planned with different outfits/faces.

Another thing that may cause some funny feelings down there is the recent car announcement, the RUF RGT-8.
You may think the announcement isn’t that exciting, you already knew it was coming, but what if you could see some images of the car in-game? Oh yeah!!



Yes it’s not a Porsche we all know that, but it is a sexy beast and look at “DAT ASS” :cool:, even as a very early preview of the car it looks amazing and its hoped to come to a build in the next weeks.

Besides these 2 great news there’s another one for all the French car lovers out there, the Pirault Mega RS, similar to a Renault Megane III RS Cup this baby has been brought in-game to give the Focus RS some hard time and I must say it’s a really nifty car to drive. Slower in the straights than the RS but when you get into a corner you will just be gaining so much it wont matter how fast the Focus RS goes! (unless you are in a oval!)

More images available here: https://www.dropbox.com/sh/9loe4f7er...Pirault Megane

The fog effect also got some work done recently with the addition of a mist effect that looks absolutely brilliant and turns the whole experience much more immersive, you can check them below.

Do you have the guts to try and drive in these conditions?

The physics was another department that also suffered some changes recently with the addition of the flexible tire carcasses, we are starting to notice deformation on the tires and a different reaction in terms of grip depending on the compound used, there’s a lot of progress in this area with multiple tires currently available for different cars but not quite finished! The feedback from the community and our resident consultants (Nicolas Hamilton and Ben Collins) has helped the developers to deliver a lot of fixes and improvements to turn this game into something that can’t be explained any longer by just using words or images.

Another great addition was the introduction of a built-in Downsampling method, delivering the same quality as the former AA methods like MSAA4x and 8x but with a better performance, theres still some edges that need refinement but the developers are on the right track, you will notice in the next community (coming next week) gallery for sure the difference it makes.

That’s all for now, hope you guys have enjoyed this update!
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pcars , project cars , slightly mad studios , wmd

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