Aliens VS predator : should I play it
I love "Aliens" (watched way too many times) and I love "Predator" and I enjoyed AvP 1st movie,
Since I have 6950 CF and should be able to get around 60fps maxed out most of the time I hope. I think I'll try AvP
Whats it like, is the red screen too annoying for some or for many, never played AvP so only time while tell, I'll try it anyway
I like single player(especially predator missions), but I have literally only seen 3 people on multiplayer ever.(owned it since release)
I like single player also
Well worth playing. SP was a blast (human missions blowed...and it takes a bit to wrap you head around the alien game mechanics) with the predator's missions were awesome. I still go back and play them every once in awhile. So many different ways to complete most missions (stealth vs rambo) :)
The only complaint I have with it...is the SP is way...WAY too short.
well I have 1 last mission to finish in crysis warhead, after I uninstall it I'll get AvP
what are loading times like, should I put it on my SSD ?
Aliens Vs Predator
fun so far on 1st level as a space marine, great "atmosphere", topped off with that motion tracker
soon after I play some BF3 and/or BC2, I'll be buzzed enough to watch some of Aliens, and Predator before bed, great movies, fun game so far
I'm loving the space marine campaign, I'm in the 2nd part of it, probably not much left of that. The motion tracker alone gets me right into the "Aliens" movie, I've watched that 100s of times for sure, I like Aliens 3 and AvP, but not into the others including A1. I like Predator 1&2 (was there a 3???). As a FPS veteran back to doom shareware, I'm not sure what to expect of the aliens campaign, probably not as much fun for me.
I can't wait for Aliens:Colonial Marines, that should be the Aliens game I've been wanting for years.
We’re noting this as a rumor because it’s an anonymous post.
According to the post from throwawayacm, who states he worked on the project “for around a year and a half,” issues started when SEGA announced the game six years ago “long before it had even started production,”
“Pecan (the internal codename for ACM) has a pretty long history,” said the poster. “SEGA, GBX (Gearbox) and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production.
“The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.”
The poster states that while SEGA wan’t pleased with the delays, the last time development resumed, Gearbox “outsourced a good portion of the game to outside companies.”
“Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks” the post reads. “This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.
“Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no ******* way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan’s Beta deadline got closer and closer. ”
The post goes on to say that at one point, TimeGate put together 85% of the game’s campaign, but “once Borderlands 2 shipped and GBX turned its attention to Pecan,” things became “pretty apparent that what had been made was in a pretty horrid state.”
“Campaign didn’t make much sense, the boss fights weren’t implemented, PS3 was way over memory, etc etc etc. GBX was pretty unhappy with TG’s work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn’t enough time.”
It concludes with the poster stating that all involved basically ran out of time, and the “rush to throw a playable product together came at the cost of the story,” ending with the poster stating that hopefully DLC will remedy that particular situation.
Read the entire thing through the link, as well as his answers to questions on Reddit here.
It was revealed yesterday that Demiurge helped with “networking and multiplayer,” as well as the Wii U port; TimeGate Studios on “probably about 20 or 25% of the total time [and] of you take pre-production out of it, their effort’s probably equivalent to ours,” according to Gearbox boss Randy Picthford, and Nerve Software built some of the multiplayer maps for the game.
Rock, Paper, Shotgun claims an anonymous former Timegate employee offered independent collaboration of some aspects of the Reddit poster’s story, as well as disputing Pitchford’s break down of development duties.
“TimeGate definitely played a much bigger role in the development of Aliens than either Gearbox or Sega is letting on. Aliens: Colonial Marines is essentially TimeGate’s game,” the source said.
“From my understanding, almost all of TimeGate has been working on it for a few years, and they are not a small studio. Preproduction is a very insubstantial period in a game’s development. For him to say that the contribution was equal sans preproduction is basically saying it’s equal. You can see that Randy’s math isn’t really adding up. If Timegate did half, and Gearbox did half, where does that leave Demiurge, Nerve, and Darkside?”
The player reviews I've heard so far have not been glowing in any sense of the word.
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