Go Back   Hardware Canucks > SOFTWARE > Gaming

    
Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old August 17, 2011, 05:45 PM
Hall Of Fame
 
Join Date: Sep 2008
Location: South Shore Montreal
Posts: 1,945
Default Guild Wars 2

Having really enjoyed the first, and still log in from time to time, I am looking forward to GW2.

ANet is demoing the game at gamescon and part of that is PvP. Some videos of actual PvP are surfacing such as:

Guild Wars 2: PvP Asura Dieb (Asura Thief) gamescom 2011 - YouTube

Anyone else play GW1 and was into PvP? What do you think of the "new" PvP in GW2.

I am not sure what to think of it, the "organised" PvP of GW2 seems more like Heroes Ascent than GvG. Even then Hero Battles is probably the best comparison, just instead of AI Heroes you play with actual people and capture points was one of my least favourite modes. Though they do mention that the capture point style won't be the only one. I will reserve final judgement until I can actually try it out, but I was really hoping for organised PvP to be more GvG than hero battles.

However they are also adding the ability to have player organised tournaments which might allow for more customization particularly player count.
Reply With Quote
  #2 (permalink)  
Old August 17, 2011, 07:51 PM
Hall Of Fame
F@H
 
Join Date: Nov 2008
Location: Ottawa, ON
Posts: 1,226

My System Specs

Default

I played GW 1 but was never into organized PvP - more random arena and the Factions battles where you just hit play and never organized teams beforehand. I'll admit I sucked at it because I never had the patience to figure out any tactics besides going after soft targets

I like some of the movement mechanics they added into the game - jogging around and never being able to get over that 1-foot high barrier (unless you necro traversal or shadow stepped it that is) was a little dry.
__________________
"The computer programmer says they should drive the car around the block and see if the tire fixes itself." [src]
Reply With Quote
  #3 (permalink)  
Old August 17, 2011, 08:34 PM
Hall Of Fame
F@H
 
Join Date: Feb 2010
Location: Markham
Posts: 1,566

My System Specs

Default

I'm going to miss the mesmer and interrupt/shutdown mechanics mechanics.

I never really managed to keep a guild together for consistent competitive GvG, (a bronze cape here and there) but tombs/HA was a lot of fun and I've lost countless hours of sleep in there. (HoH is bad for your health)

I do like the fact that GvG is going to be a "team skirmish" style of play. Removal of dedicated healers was a good idea, but I hope proactive protections will be available on the guardian class.
__________________
Reply With Quote
  #4 (permalink)  
Old August 18, 2011, 04:00 AM
Hall Of Fame
 
Join Date: Sep 2008
Location: South Shore Montreal
Posts: 1,945
Default

Quote:
Originally Posted by ilya View Post
I'm going to miss the mesmer and interrupt/shutdown mechanics mechanics.

I never really managed to keep a guild together for consistent competitive GvG, (a bronze cape here and there) but tombs/HA was a lot of fun and I've lost countless hours of sleep in there. (HoH is bad for your health)

I do like the fact that GvG is going to be a "team skirmish" style of play. Removal of dedicated healers was a good idea, but I hope proactive protections will be available on the guardian class.
Well they still have one class left to releases I believe. So there could still be a mesmer type class. I had the same trouble with guilds, after my first competitive guild all the rest never lasted more than one season. The one with the most potential fell apart shortly before the end of season tournament (before AT's, when you had to be top 24 or whatever it was to get in). It was the first season after NF was released.

WIthout healers or at least some sort of prot there is some concern about spiking. Though based on that video with ~15k HP and skills that don't seem to do more than 1500 it might not be as much of an issue in 5v5.
Reply With Quote
  #5 (permalink)  
Old February 22, 2012, 04:52 PM
omgwtf's Avatar
Hall Of Fame
 
Join Date: Mar 2007
Location: Montreal
Posts: 1,902
Default

Sign up for the beta t.co/sXKurapm

Hurry because it won't last forever.
__________________
Memento mori
Reply With Quote
  #6 (permalink)  
Old February 22, 2012, 06:52 PM
Hall Of Fame
 
Join Date: Sep 2008
Location: South Shore Montreal
Posts: 1,945
Default

Did that earlier today, hope I get invited.
Reply With Quote
  #7 (permalink)  
Old February 23, 2012, 07:50 AM
Arinoth's Avatar
Moderator
F@H
 
Join Date: May 2009
Location: Halifax
Posts: 8,579

My System Specs

Default

Meh, lack of healers is what has more or less turned me off this game. Makes stuff easier if everyone and their grandmother can heal themselves.
Reply With Quote
  #8 (permalink)  
Old February 23, 2012, 04:22 PM
Hall Of Fame
 
Join Date: Sep 2008
Location: South Shore Montreal
Posts: 1,945
Default

Having watched some gameplay from the recent weekend beta event I don't think the lack of dedicated healer/everyone able to heal themselves makes it any easier. In GW1 every class had their own healing skills, just that people packed extra offense or utility instead of healing since there would be a dedicated healer(s).

From the PvP I have seen so far it is more arcade'y than GW1 GvG or HoH, it resembles more Alliance Battles. Deaths will probably play less of a factor, though I will wait until the more "public" claosed betas start where hopefully actual PvP players from GW1 get a chance to play PvP.
Reply With Quote
  #9 (permalink)  
Old February 23, 2012, 05:54 PM
Hall Of Fame
F@H
 
Join Date: Feb 2010
Location: Markham
Posts: 1,566

My System Specs

Default

Quote:
Originally Posted by Arinoth View Post
Meh, lack of healers is what has more or less turned me off this game. Makes stuff easier if everyone and their grandmother can heal themselves.
Most that have played GW1 competitively would argue that dedicated healing classes and spikes were what broke the game.

Self healing in the GW universe has always been relatively inefficient. (even for dedicated healers) It was the game developer's way to promote teamwork over solo play.
__________________
Reply With Quote
  #10 (permalink)  
Old February 23, 2012, 06:38 PM
Hall Of Fame
 
Join Date: Feb 2011
Location: Ontario
Posts: 1,380

My System Specs

Default

Signed up!

Quote:
Originally Posted by Arinoth View Post
Meh, lack of healers is what has more or less turned me off this game. Makes stuff easier if everyone and their grandmother can heal themselves.
Makes the game a lot harder, normally in a raid you sit there while your tanks tanks and a healer makes sure no one dies. In this you need to dodge attacks heal yourself protect your team mates. You have a lot more roles to think about which makes it a lot harder... Also a boss wil hit for like 10k and you will heal for 2k.

If the difficulty is why you have been turned away from this game as someone who has played top raids in WoW and payed a lvl 35 dungeon in GW2 I can safely say GW2 is way harder.

Last edited by JJThomp; July 23, 2012 at 12:39 PM.
Reply With Quote
Reply


Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guild Wars 2 [Video] MittWaffle Gaming 2 August 18, 2010 05:04 PM
[WTT] Guild Wars: EoTN Serial ne5a Buy/Sell & Trade 0 November 22, 2008 09:53 PM
Guild Wars chouchou Gaming 0 October 23, 2008 04:54 PM
Behind the Times but Anyone Still Playing Guild Wars? TwystedMonkey Gaming 4 August 27, 2008 12:33 PM
Guild wars?... omgwtf Gaming 11 March 14, 2008 04:41 AM