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  #631 (permalink)  
Old March 10, 2014, 04:26 AM
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Hah, could be, I just figured it was obsessive. I still remember trying to have the frigging languages reach 100. I still miss jumping into town.
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  #632 (permalink)  
Old April 11, 2014, 10:21 AM
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Ouch. Even with an overclocked GTX 780 Seasons of Skyrim ENB dips into the 30fps range from time to time (at 1920X1200) with busy areas averaging 45fps (no DOF). ENB certainly could use some optimization. Maybe I'll try Nvidia driver SSAO instead of ENB SSAO...
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  #633 (permalink)  
Old April 11, 2014, 08:03 PM
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Skyrim is heavily CPU bottlenecked when modded.
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  #634 (permalink)  
Old April 12, 2014, 06:49 PM
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I'm guessing that cpu bottleneck specific to certain mods, though I can only question the intelligence of Bethesda developers when I see that the game is self-destructing while stuck in some unoptimized code. I would understand the need for more gpu performance with high-resolution textures, but I don't see any reason for modified models and such to require any additional cpu cycles (besides bad coding).

One of my biggest gripes with having paid $30 for this mess of a game is that it was not made with performance in mind, but only optimized specifically for xbox and ps3. For instance, I had given this game the privilege of residing on my ssd because of the large texture files. I found it took just as long to load from the ssd as it did from the hdd; the ssd activity indicator was very low while loading, whereas the hdd activity indicator would light up more while loading. I reiterate, it takes the same amount of time to load from hdd and from ssd.
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  #635 (permalink)  
Old April 12, 2014, 07:48 PM
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I could have paid $200 for Skyrim and it would still have provided me more hours of entertainment per dollar than any other game I have bought. Well maybe besides TES1, TES2, TES2, and TES4 .

It isnt the textures that are the burden. It is the high number of ojects on screen. So when outside and there are a large number of objects on screen it is a very large burden on just a single core. Cant really say it is bad coding as most games still don't benefit from more cores.

As for load times, they should be nearly non existent. At least that has been my experience. If I fast travelled somewhere there was not more than a 2 to 5 second load screen when running off my SSD.
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  #636 (permalink)  
Old April 12, 2014, 09:04 PM
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"mess of a game" Unreal.

[edit: not a reference to the series of games and engines called unreal]
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  #637 (permalink)  
Old October 27, 2016, 08:15 PM
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Saw the discussion in the Game Sale PSA and decided to thread necro....

Textures, LOD and Shadows were what I noticed right off the bat. Not having blocky 8 bit shadows on Ultra settings is a definite improvement. I can't tell for sure if any poly counts on critters were changed.

The 64 bit executable should be a big deal, obviously there's still some issues that won't change due to the creation engine's limits since it's really showing it's age. The game's physics still seem as ..... twitchy as ever. I'm suspecting playing above 60fps is still butchered.

I am pretty disappointed in no native 3440 again though. I've got a 3/4 played through modded game on the original skyrim I'm going to finish when the 1080 Ti comes out and I'll probably hold off on doing much with the SE until the modders have had a bit of time to play.
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  #638 (permalink)  
Old October 28, 2016, 05:09 AM
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Quote:
Originally Posted by FreeKnight View Post
Saw the discussion in the Game Sale PSA and decided to thread necro....

Textures, LOD and Shadows were what I noticed right off the bat. Not having blocky 8 bit shadows on Ultra settings is a definite improvement. I can't tell for sure if any poly counts on critters were changed.

The 64 bit executable should be a big deal, obviously there's still some issues that won't change due to the creation engine's limits since it's really showing it's age. The game's physics still seem as ..... twitchy as ever. I'm suspecting playing above 60fps is still butchered.

I am pretty disappointed in no native 3440 again though. I've got a 3/4 played through modded game on the original skyrim I'm going to finish when the 1080 Ti comes out and I'll probably hold off on doing much with the SE until the modders have had a bit of time to play.
As I said in the PSA thread, I agree, the 64-bit engine is a big deal, especially for modding and what the game could become.

I was wondering about native 3440 support too. That is a bummer it still isn't there. I've been using flawless widescreen for mine and it works great but still would be preferred for a remastered game in 2016 to have the ultrawide res built in.

One thing that does appear to be fixed as you said is the terrible shadow behavior that even mods couldn't fix. Based on the videos I have watched looks way better. The volumetric stuff and the particles with "God rays" look great too.

There are a few mods I need to enjoy the game though, like SkyUI for one, so although I have the SE for free I need a few of those available before I'll move over. Maybe they are already available, I haven't checked yet. But going forward I would certainly rather start with SE as my base and mod up on the 64 bit platform. I'd love to move my save over but it has a lot of mods so it's unclear if that will work or not. Certainly not officially support as I understand.
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  #639 (permalink)  
Old October 28, 2016, 03:51 PM
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Going to download it and see how bad physics are over 60Hz. If they are like FO4 then the game speed will just run significantly faster (120Hz = twice as fast). But if they are still like the original Skyrim then objects / animals will just fly around randomly, which is IMO unplayable.
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  #640 (permalink)  
Old October 29, 2016, 05:45 AM
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Is it a Mod or was it a update?
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