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Crysis 3000 barrel explosion |
simply goes to show how amazing the physics are in the game engine. |
Absolutely...but what is up with the 'swirl' effect of the subjects falling apart? |
tornado |
That's cool :haha: The barrels look like 'Nibs' candy hehe... |
Haha, I remember seeing that a couple days ago! The ending was pure awesome, can't look at the explosion for longer then 3 seconds or his rig crashes. How about that for a benchmark tool? XD |
This is awesome. What kind of hardware is this dude running??? |
It's not played in real time it is rendered. Simply a demonstration of what the physics can do in the Crytek engine. |
:haha: now that was freakin' cool :thumb: That 50 barrel explosion was neat. |
The footage is made using the command sys_physics_cpu 0 and capture_frames 1. This (supposedly) offloads physics processing from the CPU, but frames (and all world elements, including physics and graphics) are rendered one at a time in the game engine and then captured in image files. After finishing, you compile the frames into a series to make the video. |
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