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  #891 (permalink)  
Old August 21, 2012, 12:08 PM
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I played about 30 minutes act1 Inferno and probably went up about 20% of the first level so it's not a completely impossible goal like trying to level above 90 in DII was. :)

Couple of things right off of the bat...

The increased droprate for standard monsters is noticable. Nothing better drops, but there's more of them so a higher chance of getting that special one (also a bigger chance of getting more lvl 52 drops in inferno so don't be surprised at that either.... :) ).

The new colour for gems / tomes (light blue) really stands out and is in my opinion a nice tweak.

I didn't notice much WRT the supposed nerf to elites, but they added an audio "clue" to the leadup to the molten monster explosion which gives a much better heads up to us melee characters that it might be time to move out of the vacinity.... :)

edit: Forgot to mention the dual handers.... interesting to see them drop with 400+ stats on a primary.
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Last edited by sswilson; August 21, 2012 at 12:14 PM.
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  #892 (permalink)  
Old August 21, 2012, 02:26 PM
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Quote:
Originally Posted by sswilson View Post
I played about 30 minutes act1 Inferno and probably went up about 20% of the first level so it's not a completely impossible goal like trying to level above 90 in DII was. :)

Couple of things right off of the bat...

The increased droprate for standard monsters is noticable. Nothing better drops, but there's more of them so a higher chance of getting that special one (also a bigger chance of getting more lvl 52 drops in inferno so don't be surprised at that either.... :) ).

The new colour for gems / tomes (light blue) really stands out and is in my opinion a nice tweak.

I didn't notice much WRT the supposed nerf to elites, but they added an audio "clue" to the leadup to the molten monster explosion which gives a much better heads up to us melee characters that it might be time to move out of the vacinity.... :)

edit: Forgot to mention the dual handers.... interesting to see them drop with 400+ stats on a primary.
Apparently some guy is paragon 11 already shouldn't take people too long to get up there even though it gets slower.

Last edited by JJThomp; August 21, 2012 at 06:21 PM.
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  #893 (permalink)  
Old August 22, 2012, 07:29 AM
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Originally Posted by JJThomp View Post
Apparently some guy is paragon 11 already shouldn't take people too long to get up there even though it gets slower.
I made it to Paragon level 2 last night with a typical evening of play for me.

played in act 2 (farmed 5 stack and did some elites - 45 min)
played in act 3 from "raise the cats" to Ghom. Died at Ghom - first attempt on Inferno for my monk and a buddy Wiz. We need more dps to burn him down it seems. (call it around 1.5 hrs)
played a butcher run (5 stack in Crypts/woods and a run through the whole manor - 1 hr)

So, by my calc I played around 3 hr 15 min (maybe more like 3 1/2 to 3 3/4 though) and made the 2 levels.

We got a few drops that were AH worthy. I got one upgrade from a 886 dps 1h axe to a 1050 dps fist weapon with a socket. Axe had great dex and vit with 11% ias but nothing else. Fist has great dex, 10% ias and a socket, so I lose 4k hp and gain 4k dps. Good trade off for me.
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  #894 (permalink)  
Old August 22, 2012, 07:38 AM
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Quote:
Originally Posted by Dwayne View Post
I made it to Paragon level 2 last night with a typical evening of play for me.

played in act 2 (farmed 5 stack and did some elites - 45 min)
played in act 3 from "raise the cats" to Ghom. Died at Ghom - first attempt on Inferno for my monk and a buddy Wiz. We need more dps to burn him down it seems. (call it around 1.5 hrs)
played a butcher run (5 stack in Crypts/woods and a run through the whole manor - 1 hr)

So, by my calc I played around 3 hr 15 min (maybe more like 3 1/2 to 3 3/4 though) and made the 2 levels.

We got a few drops that were AH worthy. I got one upgrade from a 886 dps 1h axe to a 1050 dps fist weapon with a socket. Axe had great dex and vit with 11% ias but nothing else. Fist has great dex, 10% ias and a socket, so I lose 4k hp and gain 4k dps. Good trade off for me.
Yeah I got two bumps from 4 - 5 hrs play in act 1.

I got a lvl 61 1 hander crossbow w/ 850+ DPS, 250 LOH, 59% crit, 111 vit, and a socket. We'll see if I get any bites on the AH otherwise I'll hang onto it for a future build.
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  #895 (permalink)  
Old August 22, 2012, 07:50 AM
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I can't believe they are adding more levels as a ploy to get people to play again. This is worse then the WoW level cap increase. Really blizz? really? THen what once you hit that cap?
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  #896 (permalink)  
Old August 22, 2012, 07:50 AM
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You should get a bite!

I tried doing a butcher run yesterday, but my modem disconnected in the middle of it :(
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  #897 (permalink)  
Old August 22, 2012, 10:13 AM
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Heh... heads up on the butcher runs.... the little "fire safe" ledge at the front is no longer there so you might have to move around a bit. :)
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  #898 (permalink)  
Old August 22, 2012, 12:38 PM
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Quote:
Originally Posted by Pabz0r545 View Post
I can't believe they are adding more levels as a ploy to get people to play again. This is worse then the WoW level cap increase. Really blizz? really? THen what once you hit that cap?
Then you don't need to wear magic find gear anymore... And you are much stronger than the people who don't play all day.
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  #899 (permalink)  
Old August 22, 2012, 07:44 PM
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I am finding some better items than before, but I'm not finding some of the skills worth switching from the ones I was using pre-patch, did those class changes not make it into 1.0.4?
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  #900 (permalink)  
Old August 23, 2012, 03:07 AM
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No they did but the only characters that really got buffs on skill numbers are demon hunters... WD the bad skills are still too low however they made the cast animations for some skills so you can kite and cast. Monk seven sided strike is ridiculous now along with DH trail of cinders on vault (1500% over 3 seconds is just ridiculous.
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