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Old March 26, 2010, 02:40 PM
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HMM... I see what you mean. DX10 smooth application in games.
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  #12 (permalink)  
Old March 27, 2010, 06:28 PM
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Quote:
Originally Posted by Squeetard View Post
tim sweeny said a good looking game is half engine and half artwork, i'd say they should have spent more time on both. Just not impressed with the looks vs. performance of this game.
Were you using AAA or the M4AA or whatever it is?

AAA in this game looks terrible.
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  #13 (permalink)  
Old March 27, 2010, 08:26 PM
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How do you turn the Physx on and off in this game couldn't find it in the settings.
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Old March 27, 2010, 09:23 PM
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Originally Posted by Squeetard View Post
I showed a non gamer both last night. He said M2033 looked grainy and unrealistic and then wowed at MW2.
What? MW2 = COD4 + better looking lighting (which isn't even done well IMO) and better models, but same textures...

Metro 2033 looks AMAZING. I don't.... I just don't even.
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  #15 (permalink)  
Old March 28, 2010, 02:33 PM
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Advanced Physix are under the Game settings.
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  #16 (permalink)  
Old April 6, 2010, 04:56 PM
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Metro 2033 is looking great on my 4870x2. It is my understanding that those with DX10 cards should still use DX11, because of the smaller memory foot print, even though you wont get the DX11 features like tessellation and shader ability. I tired the DX11 root with AVP but the 10.2 and 10.3 drivers cause AVP to crash, and I had to revert to 9.12 to get it to work.

I am a huge fan of the X Ray and 4A engine and the STALKER series, I actually just fired up CoP again.
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